Who' ere? WAWASEE '39 NAME CITY SERVING AS, Mat Adams Chicago, Illinois Member Organization Committee Dave Adamson Belleville, Illinois F. Albrecht Pekin, Illinois Field Scout Commissioner Robert J. Allen Evanston, Illinois Cubmaster W. W. Allen Kalamazoo, Michigan Troop Committeeman George Anderson Battle Creek, Michigan Cubmaster W. Anderson Mishawaka, Indiana Assistant Cubmaster Albert J. Ansel Elgin, Illinois Chairman Cub Committee Kenneth Arnold Elgin, Illinois C. M. Arnold Oak Park, Illinois Scout Executive Tom Arsulich East Chicago, Indiana Assistant Cubmaster A. M. Atchinson Rockford, Illinois Member Cub Committee D. E. Backstrom Elmwood Park, Illinois Cubmaster Arthur Bailey Indianapolis, Indiana Cubmaster Charley Bailey Battle Creek, Michigan Cubmaster A. J. Baird Moline, Illinois C. V. Baker Arlington Heights, Ill.Cub Pack Committeeman K. Barnhart Dixon, Illinois Cubmaster Joseph Basso Owosso, Michigan Chairman Pack Committee L. K. Beeler East Moline, Ill. Field Commissioner for Cubbin A. Belcher Muncie, Indiana Cubmaster Wm. H. Benson Chicago, Illinois District Executive C. G. Berger Bay City, Michigan Cubmaster F. O. ]3ergquist Chicago, Illinois Asst Director of Field Servic A. Bethke Ann Arbor, Michigan Chairman Pack Committee W. Bickel Marion, Indiana Assistant Cubmaster R. Bickford Oshkoah, Wisconsin Cubmaster Carl O. Bigler Peoria, Illinois Field Scout Executive Robert M. Bliss Elkhart, Indiana Cub Commissioner H. G. Boltz Harvey, Illinois Scout Executive Karl W. Bookwalter Bloomington, Indiana Assistant Cubmaster Mrs. K. W. Bookwalter Bloomington, Indiana R. L. Bracher Moline, Illinois Scout Executive Herman Brandmilier Danville, Illinois Scout Executive Paul Braumbauch South Bend, Indiana Cubber Maurice Brenton Indianapolis, Indiana Cubmaster C. N. ;Brodri ck Marquette, Michigan Scout Executive Ruth Brown Chicago, Illinois Secretary C. A. I3urnette Jackson, Michigan Chairman Cub Committee L. Butlers Albion, Michigan District Commissioner 2 N~ ME CITY SERVING AS J. R. Gal:Lender Indianapolis, Indiana Cubmaster J. W. Cannon Danville, Illinois Cubbing Organization Chairman Mrs. J. W. Cannon and two sons Danville, Illinois A. B. Carey Berlin, Wisconsin Cubmaster C. J. Carlson Chicago, Illinois Regional Scout Executive L. Carney Gary, Indiana Cubmaster Gene Cayer Chicago, Illinois Secretary C. M. Chatters Madison, Wisconsin Scout Executive O. D. Chittenden Chicago, Illinois Neighborhood Commissioner G. E. Chronic Wilmette, Illinois Deputy Regional Scout Executiv Mrs. G. E. Chronic Wilmette, Illinois Max L. Clark Int. Pleasant, MichiganField Executive M. G. Clark Grand Rapids, Michigan Scout Executive R. G. Clarke Gary, Indiana Scout Executive Thomas Clarke Chicago, Illinois Chairman District Cub Committe Lewis C. Cobb Park Ridge, Illinois Den Dad A. P. Cook Jackson, Michigan Assistant Cubmaster A. Czada Pontiac, Michigan Neighborhood Commissioner E. M. Danaher Chicago, Illinois Assistant District Executive Gerald Dasen Flint, Michigan Cubbing Committee Dale R. DaVee Indianapolis, Indiana Assistant Cubmaster Glenn Davis Schoolcraft, Michigan Cubmaster Lester Davis Evanston, Illinois Cubmaster E. Deerflinger Niles, Michigan Cub Committee Peter DeHaan Chicago, Illinois Chairman Activities Committee H. J. Derlein Shebo,;Tgan, Wisconsin Cubmaster Charles Dillman Jeffersonville, IndianaPack Organization Team Marion ]Disborough Evansville, Indiana Field Scout Executive John Dr:iskell Edwardsville, Illinois Cubmaster G. V. Dugan Gary, Indiana Commissioner Everton Dunk Bloomington, Illinois Dallas Dunlap Goshen, Indiana Cubmaster H. J. Dunn Oak Park, Illinois Assistant Scout Executive A. N. Ekstrand Wheaton, Illinois Deputy Regional Scout Executiv Mrs. A. N. Ekstrand Wheaton, Illinois R. B. Eldridge Lansing, Michigan Field Commissioner for Cubbing Walter M. Ellis Wayland, Michigan Cubmaster Wm. S. Ellis Bloomington, Illinois Dr. W. P. Elmslie Quincy, Illinois Cubmaster C. English Danville, Illinois Den Dad O. B. Evanson Region Four Deputy Regional Scout Executiv William Ferchland Aurora, Illinois Assistant Executive Mrs. Wm. Ferchland Aurora, Illinois C. M. Finnell Chicago, Illinois Deputy Regional Scout Executiv James Fornary Racine, Wisconsin Field Commissioner for Cubbing M. M. Foulke Terre Haute, Indiana Field Commissioner L. G. Frederick Beloit, Wisconsin Cubmaster Paul Frederick Elkhart, Indiana Cubmaster Charles Gaumer East Moline, Illinois Cubmaster F. J. Geiger Elkhart, Indiana Scout Executive B. J. Gibson Danville, Illinois Den Dad H. Giaeser Sheboygan, Wisconsin Cubmaster Fred Goodwin Chicago, Illinois Assistant Cubmaster 3 NAME CITY SERVING AS Dale Goodsell Kalamazoo, Michigan District Cubbing Commissioner E. Gottschalk Marion, Indiana Cubmaster itaymond W. Grady Oshkosh, Wisconsin Cubmaster Howard Graves Elgin, Illinois Cubmaster R. E. Gregg Galesburg, Illinois Scout Executive C. S. Griffin Kalamazoo, Michigan Field Executive Charles Guentner LaCrosse, Wisconsin Field Executive G. P. Hal.liwell Oak Park, Illinois Cubmaster L. Halpenny Milwaukee, Wisconsin Assistant Scout Executive D. A. Hamilton Niles Center, Michigan Chairman Pack Committee Peter Hanratty Chicago, Illinois Field Commissioner for Cubbing A. E. Hansen Anderson, Indiana Field Executive Mrs. R. E. Hansen Anderson, Indiana George Harper East Chicago, Indiana Cubmaster H. L. Haskett Muncie, Indiana Assistant Cubmaster Walter A. Hart Anderson, Indiana Cub Pack Committee Don B. Hathorn Decatur, Illinois Cubmaster R. C. Hawkins Pontiac, Michigan Assistant Cubmaster Mrs. M. E. Hennecke Beloit, Wisconsin Den Mother W. T. Herbert Pekin, Illinois Field Scout Executive Geo. A. Hill Lansing, Michigan Pack Committee Chairman Jule Hoeflinger Belleville, Illinois Frank Hoffmeister Taylorville, Illinois Cubmaster Geo. Hofmayer Indianapolis, Indiana Cubmaster Mrs. Geo. Hofmayer Indianapolis, Indiana Den Mother C. O. Holmes Evanston, Illinois Assistant Cubmaster G. H. Herrick Warsaw, Indiana Pack Committeeman Rev. F. C. Hurst Mishawaka, Indiana Chairman Cubbing Committee B. W. Ingli LaCrosse, Wisconsin Scout Executive Howard Jackson Racine, Wisconsin Cubmaster Albert H. Jacobson Chicago, Illinois Chairman District Cub Committe Mrs. L. M. Janney Gary, Indiana Den Mother L. Jenkinson Beach Grove, Indiana Cubmaster it. J. Jewett Terre Haute, Indiana Wm. Johnson Racine, Wisconsin Cubmaster A. E. Jones Owosso, Michigan Field Executive Mrs. A. E. Jones Owosso, Michigan Lewis A. Jones Corydon, Indiana Cubmaster A. J. Juncker Jackson, Michigan Scout Executive Joe A. Juncker New Albany, Indiana Scout Executive Captain Win. L. Kautz Hancock, Michigan Cubmaster Hugh Keenan Harvey, Illinois Cub Chairman Carl Keith, Jr. Peoria, Illinois Area Cubbing Chairman Ira Keith Beloit, Wisconsin Cubmaster Mrs. Ira Keith Beloit, Wisconsin Den Mother John Keim Moline, Illinois Assistant Scout Executive Tom Keller Indianapolis, Indiana Wm. Keown Beloit, Wisconsin Scout Executive Kent Kilgore Ottawa, Illinois J. S. Knowlton Grand Rapids, Michigan Assistant Scout Executive Frank Ko:Lodziej East Chicago, Indiana Cubmaster W. F. Kratt Chicago (Park Ridge),Ill.Cub Chairman F. D. Kreider Quincy, Illinois Prospective Cubmaster 4 NAME CITY SEti.VING AS Pete Krumrich Belleville, Illinois D. E. Kyger Park Ridge, Illinois Scout Executive Bruce Lamm Muncie, Indiana Cubmaster Geo. Landane Bay City, Michigan Scout Executive R. A. Laskey Bay City, Michigan Cubmaster Mrs. R. A. Laskey Bay City, Michigan Norman Lather() Chicago, Illinois Cubmaster V. R. Lawrence Madison, Wisconsin Assistant Scout Executive E. Lawson Marion, Indiana Cubmaster A. W. Leemon Hoopeston, Illinois Cubmaster C. J. Lind Spring Lake, Michigan Cubmaster L. A. Linderman Terre Haute, Indiana Chairman Cub Committee G. J. Long Mt. Sterling, Illinois District Chairman Billy Lutton Chicago, Illinois Cub Mrs. E. A. Lutton Chicago, Illinois Walter MacPeek Ann Arbor, Michigan Scout Executive Roy McCabe Columbus, Wisconsin B. McIntyre Monroe, Michigan Council Cub Chairman and Chair- man Michigan Section Regional Cubbing Com Mrs. B. McIntyre Monroe, Michigan W. A. McKinney Chicago, Illinois Scout Executive Mrs. W. A. McKinney Chicago, Illinois J. J. Marcus Holland, Michigan Field Cubbing Commissioner Wm. Max:a;ell Kokomo, Indiana Cubmaster A. K. Meader St. Paul, Minnesota Field Commissioner It. G. Meisinger Evanston, Illinois L. Meyers Milwaukee, Wisconsin Cub Training Mrs. G. P. Michaely Gary, Indiana Den Mother Hugh Miles Carlyle, Illinois Leonard Miller Madison, Illinois Assistant Cubmaster Robert Mills Black River Falls, Wis. Cubmaster W. C. Mills Wabash, Indiana J. M. Molter Terre Haute, Indiana Assistant Scout Executive Edgar Moore New Albany, Indiana Pack Organization Committee E. F. Moravek Harvey, Illinois Cubmaster D. Morehouse Owosso, Michigan Chairman Pack Committee Ralph Mudd East St. Louis, IllinoisCubmaster A. V. Newman Quincy, Illinois Scout Executive C. O. Nimtz Anderson, Indiana Scout Executive Mrs. C. 0. Nimtz Anderson, Indiana Calvin Oakford Peoria, Illinois Council Cub Committee Mrs. Calvin Oakford Peoria, Illinois Ferris Osborn LaSalle, Illinois Richard Paff Elkhart, Indiana Cubmaster L. G. Palmer Three Rivers, Michigan Cubmaster Carl H. Parlasca Elgin, Illinois Scout Executive Tom Patterson Madison, Wisconsin Assistant Cubmaster H. R. Patton Terre Haute, Indiana Scout Executive H. C. Paulson Muncie, Indiana Scout Executive Elmer Pearson East Chicago, Indiana Assistant Cubmaster Ernst Peterson Madison, Wisconsin Assistant Scout Executive F. A. Peyton Ann Arbor, Michigan Cubbing Committee Roy Piersel Moline, Illinois Cubmaster 5 CITY SERVING AS Donald Pi:Llinger Elgin, Illinois Cubmaster Hal L. Pointer Springfield, Illinois Cubmaster E. T. Powers Milwaukee, Wisconsin Cub Training Tom Powers Racine, Wisconsin Cubmaster Wm. Purman South Bend, Indiana Jack Quick Moline, Illinois Cubmaster A. Rankine Elkhart, Indiana Assistant Cubmaster E. Ranscht Racine, Wisconsin Deputy Field Commissioner Harry Rauchmann New York, New York Supply Service A. W. Rauth Jackson, Michigan Cubmaster P. H. Reynolds Brookfield, Illinois Mrs. P. H. Reynolds Brookfield, Illinois Mrs. Rhines Chicago, Illinois James Rich Bay City, Michigan Cubmaster Wm. Richards Ishpenning, Michigan Cubmaster L. L. Rieselbach Milwaukee, Wisconsin Field Commissioner Ellis Roberts Oshkosh, Wisconsin Cub Commissioner W. Iven Robinson Evanston, Illinois Field Cubbing Commissioner John Rohner Highland, Illinois Cubmaster E. A. Rowley Dixon, Illinois Field Scout Executive Max Royce Ann Arbor, Michigan Pack Committeeman It. C. Rusby Springfield, Illinois Field Executive H. W. Russell Sheboygan, Wisconsin Cubmaster M. P. Russell Holland, Michigan Scout Executive A. J. Sambrook East Chicago, Indiana Scout Executive Wm. Sanders Oshkosh, Wisconsin Assistant Cubmaster G. Sanderson Kohler, Wisconsin Cubmaster Robert Saxby Oak Park, Illinois F. A. Schaefer New Albany, Indiana Chairman Cubbing Committee M. Schuurmans Lansing, Michigan Pack Committee Chairman Gordon A. Scott Cicero, Illinois Chairman District Cub Committee L. L. Scott Battle Creek, Michigan Field Cubbing Commissioner H. W. Seiffert Warsaw, Indiana Cubmaster I. M. Selser East St. Louis, Illinois Chairman Cubbing Committee Lloyd Shafer LaSalle, Illinois Scout Executive W. W. Shaver Chicago, Illinois Deputy Regional Executive Mrs. W. W. Shaver Chicago, Illinois Beverly Shaver Chicago, Illinois Valerie Shaver Chicago, Illinois Charles Sheehan Belleville, Illinois R. B. Shepherd Hillsboro, Illinois District Commissioner G. W. Shipman Elkhart, Indiana Assistant Scout Executive Harry B. Siemer Bloomington, Illinois Rex Sims Wabash, Indiana Cubmaster Charles F. Smith New York, New Irk Asst Director of Training Dean Smith Battle Creek, Michigan Cubmaster Floyd A. Smith Elgin, Illinois Cubmaster N. Sommer. Indianapolis, Indiana Cubmaster Robert M. Soule Chicago, Illinois Assistant District Executive Wm. B. Scales Decatur, Illinois Scout Executive C. Spears Muncie, Indiana Cubmaster Frank Specht LaCrosse, Wisconsin Scoutmaster Mrs. F. Sperry Owosso, Michigan Den Mother Clem Spring, Jr. Chicago, Illinois Special Field Commissioner 6 NAME CITY SERVING AS J. M. Staggs Muncie, Indiana Assistant Cubmaster Theo. Stein Evansville, Indiana Cub Chairman Mrs. Theo. Stein Evansville, Indiana Den Mother C. Steunkle South Haven, Michigan Cubmaster A. A. Stocker Rockford, Illinois Scout Executive Roy A. Stone Grand Rapids, Michigan Field Scout Executive E. W. Stone Peoria, Illinois Pack Committeeman Mrs. E. W. Stone Peoria, Illinois E. B. Stoneburner Moline, Illinois Cubmaster Fred Strong Cassopolis, Michigan Cubmaster Phil Sullivan Gary, Indiana Cubmaster James Swofford Bloomington, Illinois Scout Executive Mrs. Thelma Tanner Owosso, Michigan Den Mother Mrs. E. F. Taylor Anderson, Indiana Den Mother Geo. Taylor Evansville, Indiana Cubmaster D. W. Teisberg Madison, Wisconsin Assistant Scout Executive J. F. Thaden East Lansing, Michigan Chairman Cub Committee Hugh Townley Madison, Wisconsin Myrle Troup Villa Park, Illinois Chairman Cub Committee Mrs. Myrle Troup Villa Park, Illinois Ohmer Vance Indianapolis, Indiana Council Cub Committee Member E. Van Harn Sturgis, Michigan Cubmaster L. P. Van Zummeren Waupun, Wisconsin Cubmaster H. T. Vita Indianapolis, Indiana Field Scout Executive Don Von Pein LaSalle, Illinois Field Scout Executive F. H. Walker Harvey, Illinois Cubmaster It. L. Warren Adrian, Michigan Scout Executive Mrs. J. Waters Detroit, Michigan Den Mother John Welch LaSalle, Illinois Wm. C. Wessel New York, New York National Director of Cubbing L. A. Westmoreland Bay City, Michigan Cubmaster Mrs. L. A. WestmorelandBay City, Michigan H. W. Whinfield Sheboygan, Wisconsin Scout Executive Geo. A. White Jackson, Michigan Commissioner Joe White South Bend, Indiana Perle L. Whitehead Region Four Deputy Regional Scout Executiv Robert Wiley Elkhart, Indiana Assistant Cubmaster Bentley Wilson Mt. Morris, Illinois Cubmaster Delmer H. Wilson Evansville, Indiana Scout Executive Mrs. Delmer H. Wilson Evansville, Indiana G. Wilson Battle Creek, Michigan Cubmaster P. S. Withenbury Moline, Illinois Chairman Pack Committee Mrs. P. S. Withenbury Moline, Illinois Den Mother David Withers Racine, Wisconoin Cubmaster G. Wollangk Oshkosh, Wisconsin Cubmaster M. E. Wollin Chicago, Illinois J. W. Wolters East St. Louis, IllinoisCubmaster R. J. Wood New Troy, Michigan Cubmaster J. F. Woodcock South Bend, Indiana Cubmaster C. W. Woodson Bloomington, Illinois E. F. Zellman Bloomington, Illinois T. Ziehmer Pontiac, Michigan Cubmaster and son HOSTS: Mr. & Mrs. M. B. Reynolds A.L.MASLEY, UNIVERSITY OF WISCONSIN D W TEISBERG, ASSISTANT EXECUTIVE FOUR LAKES COUNCIl BOY SCOUTS OF AMERIC WHY OF GAMES THERE IS A FAMOUS MAXIM WHICH SAYS THAT "IT IS WHAT A PUPIL DOES FOR HIMSELF AND NOT WHAT SOMEONE DOES FOR HIM THAT EDUCATES," WE CAN SAFELY GO FARTHER AND SAY THAT THE EDUCATIVE VALUE OF WHAT HE DOES WILL DEPEND ON HOW MUCH VIGOR HE PUTS INTO IT AND HOW LONG HE KEEPS AT IT. THIS IS WHY PLAY IS SO IMPORTANT IN EDUCATION, CHILDREN ENTER INTO THEIR PLAY WITH SO MUCH VIM AND ENTHUSIASM AND KEEP AT IT SO MANY HOURS A DAY THAT IT DOES MORE THAN ANYTHING ELSE TO STIMULATE AND GUIDE THEIR DEVELOPMENT,-PHYSICALLY, MENTALLY, AND MORALLY. WE EMPLOY PLAY IN EDUCATION IN TWO WAYS. FIRST, WE TRY TO BRING THE INSPIRING ATMOSPHERE OF PLAY INTO THE REGULAR SUBJECTS OF THE PROGRAM BY TEACHING IN SUCH A WAY AS TO CREATE INTEREST. SECOND, % TEACH, EITHER AS A PART OF THE PROGRAM OR IN ADDITION TO IT, FORMS OF PLAY THAT HAVE IN EARLIER TIMES BEEN USED ONLY AS AMUSEMENTS AND DIVERSIONS AND THAT HAVE NOT BEEN SUPPOSED TO BE AT ALL RELATED TO EDUCATION. THOUGHTFUL PLANNING OF THE LEISURE TIME OF A PERSON OR FAMILY IS IMPORTANT BECAUSE RECREATION IS SUCH A NATURAL AND ESSENTIAL PART OF EVERY NORMAL LI FE. IT IS RECOGNIZED AS A CONSTRUCTIVE FORCE IN EDUCATION; IT BUILDS A POSITIVE "LET'S DO SOMETHING" ATTITUDE. THROUGH RECREATIONAL ACTIVITIES WE DEVELOP RESOURCEFULNESS AND ALERTNESS, AS WELL AS FIND RELAXATION AND REST FROM THE WORKADAY PROBLEMS. PLAY TIMES ARE HAPPY TIMES, ASSOCIATED WITH PLEASURABLE EMOTIONS. THROUGH SHARING PLEASANT EXPERIENCES, RELATIONSHIPS ARE BUIL` UP AND STRENGTHENED. IN PLAYING A GOOD GAME ONE LEARNS TO GIVE AND TAF SO ESSENTIAL IN ALL SOCIAL LIFE. MODERN LIFE TENDS TO PULL FAMILIES AWAY FROM HOME; FUN CAN HELP KEEP THE FAMILY TOGETHER. LEISURE HOURS LIKE MONEY MUST BE SAVED BEFORE THEY CAN BE SPENT. SO ALSO WITH THE CUB FUN HOURS. THEY MUST BE PLANNED. WHAT TO DO? THERE ARE SO MANY GOOD THINGS TO DO, SO MANY SONGS TO KNOW AND SING, SO MANY GAMES TO KNOW HOW TO PCAY, SO MANY DISTINCT HOBBIES FROM WHICH TO CHOOSE. EVERY PERSON SHOULD LEARN SOME NEW GAMES WHICH CAN BE PLAYED BY A FEW PEOPLE OR EVEN ONLY ONE; SHOULD KNOW SOME FOLK SONGS AND MUSICAL GAMES, SHOULD CONSTRUCT AND US. SOME EQUIPMENT SUCH AS PUPPETS, AND SHOULD HAVE A HOBBY. HOW OF GAMES A. IN PLANNING I. FIND OUT ALL YOU CAN AHEAD OF TIME. A. THE TYPE OF GROUP YOU WILL HAVE (APPROXIMATE Nuu:ERA AGES, WHAT EXPERIENCE THEY HAVE HAD WITH THIS TYPE u- RECREATION. B. THE SPACES EQUIPMENT. (LOOK OVER THE PLACE YOURSELF IF POSSIBLE.) C. HOW MUCH TIME YOU ARE TO USE. 2, SELECT AND PLAN THE ORDER OF YOUR ACTIVITIES. KEEP IN MIND THAT THE CUBS EXPECT TO HAVE A GOOD TIME. A. PLAN SOMETHING FOR THEM TO DO AS THEY ENTER THE HALL. B. PLAN FOR SOMETHING ACTIVE EARLY IN THE PROGRAM SO THAT THEIR CIRCULATIONS WILL BE STIRRED. C. ALTERNATE QUIET AND ACTIVE GAMES SO THAT THEY WILL NOT FEEL DISCOMFORT. D. PLAN SMOOTH CHANGES FROM ONE ACTIVITY TO THE NEXT SO THAT THERE WILL BE THE LEAST POSSIBLE CONFUSION AND LOSS OF INTEREST. USUALLY THE CHANGE OF FORMATION ITSELF CAN BE A GAME, (FOR EXAMPLE, --COME ALONG," TO GET A CIRCLE FORMED. E. SELECT FOR FIRST PART OF PROGRAM ACTIVITIES THAT REQUIRE PRACTICALLY NO EFFORT TO LEARN. F. HAVE SEVERAL EXTRA ACTIVITIES --UP YOUR SLEEVE" SO THAT YOU CAN QUICKLY SHIFT TO SOMETHING ELSE IF PART OF YOUR PROGRAM --GOES FLAT. G. PLAN SO THAT THERE IS A CLIMAX AND AN INTERESTING FINISH. B. IN DIRECTING THE GAMES I. SOME GENERAL POINTS TO FOLLOW. A. HAVE WHISTLE EQUIPMENT AND MUSIC NEAR AT HAND. B. SEE THAT THE GENERAL AIR CONDITIONS (TEMPERATURE, CIRCULA- TION, ETC.) ARE SATISFACTORY. C. AT THE VERY BEGINNING, MAKE CLEAR THAT FOR THE SAKE OF ALL YOU MUST hAVE ATTENTION WHEN TRYING TO GIVE DIRECTIONS. D. WAIT IN AN EXPECTANT MANNER FOR ATTENTION. E. MAINTAIN A MANNER THAT IS ZESTFUL, POISED, BRISK, FRIENDLY. F. BE QUICK TO MAKE USE OF ANY INCIDENT TO HELP PRESENT YOUR POINTS IN AN INTERESTING FASHION. G. SHOW CONSIDERATION FOR ANY SUGGESTIONS MADE BY THE GROUPS. H. KEEP VOICE WELL PITCHED AND ADJUST THE VOLUME TO SUIT THE PLACE. MAKE IT STIMULATING AND ENCOURAGING. I. STAND IN THE MOST ADVANTAGEOUS POSITION, FOR EXAMPLE, (I) IN CIRCLE ACTIVITIES--•BE PART OF THE CIRCLE AS YOU TALK; GET INTO CENTER OF CIRCLE TO DEMONSTRATE ACTION. J. GET ACTION STARTED PROMPTLY WITH THE LEAST POSSIBLE TALKING. K. I F SOMETHING GOES FLAT DON'T SHOW DISCOURAGEMENT, SARCASM, OR RESENTMENT; WORK THE HARDER TO PULL UP THE GROUP IN THE NEXT ACTIVITY; SOMETIMES JOLLY THEM. 2. GETTING THE GROUP ORGANIZED. A. GET EVERYBODY IN, BUT DONIT LOSE THE WHOLE GROUP WHILE YOU TALK TO ONE PERSON. B. BE SURE THAT TEAMS ARE OF EQUAL SIZE. O. GIVE ANY EXTRA PEOPLE SOMETHING DEFINITE TO DO. (SCORING, TIMING.) 3. GIVING THE GROUP A CLEAR PICTURE. (CONFUSION AND DISSATISFACTION RESULT IF THIS IS NOT WELL DONE.) A. GIVE DIRECTIONS IN FEWEST POSSIBLE WORDS. ARM AND BODY GESTURES OFTEN HELP GIVE A LARGE GROUP THE IDEA. B. DON'T TRY TO GIVE TOO MUCH AT ONE TIME; GET ONE OR TWO IDEAS ACROSS AT A TIME AND BUILD UP TO THE COMPLETE THING. C. DEMONSTRATE; REMEMBER THE GROUP WANTS ACTION, NOT A THEORETICAL UNDERSTANDING OF WHAT THEY ARE DOING. D. GIVE THE GENERAL IDEA AND THEN LET THE GROUP TRY IT OUT INFORMALLY TO GET THE FEELING OF IT. THEY WILL THEN BE ABLE TO ASK INTELLIGENT QUESTIONS. E. IT IS OFTEN NECESSARY TO PREPARE YOUR DIRECTIONS WITH WHEN I GIVE THE SIGNAL, 00 THUS AND SO." IF SOME START MOVING THE OTHERS WILL NOT HEAR YOUR DIRECTIONS. 14- . "FOLLOW-UP." A. WATCH CAREFULLY TO LOCATE MISUNDERSTANDINGS, THEN CLEAR THEM UP. B. DISTINGUISH BETWEEN LACK OF SKILL IN DOING THE THING AND ACTUAL LACK OF UNDERSTANDING OF WHAT IS EXPECTED. C. HAVE THE MAIN IDEAS CLEAR BEFORE TRYING TO PUT ON ANY FINISHING TOUCHES. D. WATCH FOR SIGNS OF FATIGUE. (I) WORK TO A PHYSIOLOGICAL CLIMAX, BUT DON'T MAKE THEM UNCOMFORTABLE. ( 2 ) SLOW DOWN THE ACTION I F NECESSARY, FOR EXAMPLE, CHANGE FROM SKIPPING TO WALKING. E. ENCOURAGE THE GROUP "GOOD WORK"' KNOW YOU ARE GETTING IT." F. JUDGE THE BEST LENGTH OF TIME FOR EACH ACTIVITY. ( I ) REPEAT OFTEN ENOUGH TO LEARN I T AND TO GET FUN FROM I T; PEOPLE ENJOY DOING WHAT THEY KNOW HOW TO DO. (2) STOP AND CHANGE TO SOMETHING ELSE WHILE INTEREST IS STILL HIGH. NOTE: TRAIN YOURSELF TO JUDGE AND SENSE THE TIME TO CHANGE. C. IN MEETING DIFFICULTIES I. THE GROUP IS "DEAD." A. GET THEM ON FEET AND GET THEIR BLOOD CIRCULATING. B. PUT MORE ZEST INTO YOUR OWN VOICE AND MANNER. C. JOLLY THEM INTO ACTIVITY (WITHOUT SARCASM). 2. AN ACTIVITY GOES DEAD. A. KEEP YOUR POISE, DISPOSITION, SPIRIT. B. CHANGE TO SOMETHING THAT YOU KNOW FROM YOUR OWN EXPERIENCE' WILL CL ICK.It 3. THE ACTIVITY GOES INTO A „ROUGH HOUSE" THING. CHANGE TO A QUIETING ACTIVITY. POSSIBLY START WITH A GRAND MARCH AND LEAD GROUP TO CHAIRS. START A GAME LIKE ELECTRIC SPARK." L.I. YOU EXPECT 70 AND YOU FIND 7 PEOPLE PRESENT (OR THE REVERSE) A. KEEP YOUR HEAD. B. THINK QUICKLY AND REVISE YOUR PROGRAM (HAVE ON TAP ACTIVITi: FOR LARGE AND FOR SMALL NUMBERS). Summer Cub Programs ROUTINE ACTIVITIES: LOW ORGANIZED GAMES STUNTS FLAG RAISING CEREMONY APPARATUS PLAY NATURE CLUB MEETINGS WADING POOL PLAY DRAMATICS BADGE TEST EVENTS SANDCRAFT Music STORY. DRAMATIZATION STORYTELLING TEAM GAMES COACHING IN GAMES, MASS GAMES TRACK AND FIELD EVENTS STUNTS AND SPECIAL RELAYS SINGING GAMES ACTIVITIES QUIET GAMES IN'DI VI DUAL GAMES AND PRACTICE FOR LEAGUE HANDCRAFT ATHLETIC EVENTS GAMES AND CONTESTS REHEARSAL FOR DEMON- STRATIONS, CIRCUS, PAGEANTS, ETC. PECIAL EVENTS: PICNICS HIKES` NATIONALITY NIGHTS TRIPS TO PARKS, ZOO, NATURE HIKES PLAYGROUND DEMON- INDUSTRY OR HISTOR- PUPPET SHOW STRATION ICAL PLACES DRAMA FESTIVAL FATHER AND SON PARTY TRIPS TO BEACH OR POOL MINSTREL SHOW CAMERA HIKES FOR SWIMMING STUNT NIGHT HANDCRAFT EXHIBITION ONE DAY CAMPS TRACK AND FIELD MEET KITE DAY MARDI GRAS PARADE PLAY DAYS MODEL AIRPLANE DAY PAGEANTS ATHLETIC BADGE TESTS BAND CONCERTS RODEO MODEL BOAT REGATTA NATURE TREASURE HUNT PET SHOW STORYTELLING NATURE EXHIBIT ON WHEELS MEET AND LANTERN PARADES WIENER ROASTS PARADE BASEBALL FIELD DAY PRESENTATION OF WATER CARNIVAL OR JUNIOR ELECTIONS AWARDS PAGEANT CIRCUS NOVELTY TRACK MEET JUNIOR OLYMPICS MUSIC FESTIVAL CAMP FIRE PROGRAM BLOCK PARTIES FLOWER SHOW RADIO PROGRAMS TREASURE HUNT HOBBY SHOW ,1OVIES ATHLETIC CARNIVAL tATRIOTIC CELEBRATIONS SPECIAL WEEKS: SAFETY VEHICLE GARDEN DRAMA CIRCUS FATHER AND SON MUSIC HANDCRAFT BEAUTI FICATION PATRIOTIC BASEBALL PAGEANT '\THLETLC (SPORTS) HEALTH FESTIVAL LEADER,' HOBBY GAME S NATURE IN THE AIR HOME PLAY ELECTION LEARN TO SWIM bP A-I )EN PROJECTS: GARDEN CAMERA HOBBY F I R S T A I D NATURE STORYTELLING GLEE HIKING KNOT HOLE UKULELE DRAMA STAMP JUNIOR POLICE HARMONICA NEWSPAPER POSTER WOODCRAFT LEADERS TRAVEL SA FETY MusIC MODEL AIRCRAFT CONTINUOUS SELF DIRECTED ACTIVITIES: MARBLE GOLF APPARATUS PLAY PARCHESI MUMBLETY-PEG O'LEARY WADING CAMELOT CLOCK GOLF LARIAT SAND PLAY LOTTO DECK TENNIS ROLLER SKATING BLOCK BUILDING DOMINOES CROQUET TENNIS HORSESHOES ETC. Hoop ROLLING Hop SCOTCH GOLF HANDBALL BASKETBALL GOAL READING HOP SCOTCH PADDLE TENNIS SHOOTING DIABOLO STILTS TABLE TENNIS BEAN BAG GAMES BASEBALL PITCHING BOX HOCKEY POGO STICK MARBLES INFORMAL GAMES RING TOSS DART THROWING QUOITS KITE FLYING BADMINTON QUIET GAMES: JUMPING SHUFFLEBOARD CHESS TETHER BALL CHECKERS ROPE JUMPING Tops SOME VALUABLE ACTIVITIES: ±RTS AND CRAFTS DRAMA ACTIVITIES SAXAPHONE QUARTETS LEATHER CRAFT STORYTELLING MANDOLIN AND GUITAR JEWELRY MAKING DRAMATIZATION OF STORIES GROUPS WOOD WORKING - AIR- SIMPLE DRAMATI ZATION PERFORMANCES PLANES, BOATS, KITES, ONE-ACT PLAYS MUSIC FESTIVALS TOYS, LANTERNS FESTIVALS BAND CONCERTS MODELING PAGEANTS ORCHESTRAL CONCERTS PAINTING PUPPETRY CANTATAS WEAVING DRAMATIC STUNTS OPERATTAS BASKETRY PEEP SHOWS INCIDENTAL MUSIC AT SKETCHING PAGEANTS, FES- METAL WORK MUSIC ACTIVITIES TIVALSy ETC. CARVING - SOAR) WOOD VOCAL RADIO CONCERTS PAINTING AND DRAWING ACTION SONGS PAPER FOLDING AND CUTTING SINGING GAMES NATURE ACTIVITIES POSTER MAKING COMMUNITY SINGING MAKING COLLECTIONS PRINTING INFORMAL SINGING GROUPS FLOWERS LEAVES WOODCRAFT CHORUSES STONES INSECTS STRING QUARTETS GLEE CLUBS SHELLS NESTS STAGE CRAFT QUARTETTES (BARBER SHOP)IDENTIFICATION CE LOPHA NE CRAFT WHISTLING GROUPS BIRDS INSECTS CRAYONEXING INSTRUMENTAL TREES LEAVES MAKING SCRAP BOOKS BUGLE CORPS FLOWERS DYEING AND COLORING HARMONICA BANDS NATURE GAMES SAND CRAFT UKULELE ORCHESTRAS NATURE HIKES PAPER CRAFT RHYTHM BANDS PLAYGROUND ZOO OR BEAD WORK OCARINA CHOIRS AQUARIUM CARDBOARD CONSTRUCTION FIFE AND DRUM CORPS GARDENING CEMENT CRAFT CIGAR BOX FIDDLERS PLAYGROUND BEA UT I FI - CA T I ON SP A-2 %ONTESTS AND TOURNAMENTS: MARBLE GOLF ARCHERY ROPE JUMPING O'LEARY Box H O C K E Y TOP SPINNING LARI AT JACK KNIFE GOLF ONE-ACT PLAY PUSHMOB I LE JACKS SWIMMING BADGE TESTS ROLLER SKATING RING TOSS MUMBLETY PEG BICYCLE BEAN BAG BICYCLE POLO TENNIS GLIDER KITE FLYING SWIMMING BALLOON QUOITS DIVING POGO STICK CLOCK GOLF POSTER DIABOLO DECK TENNIS MODEL AIRCRAFT HORSESHOES CROQUET MODEL BOAT SAILING BIRD HOUSE BUILDING BOTANICAL HOP SCOTCH GOLF TREE INDENTIFICATION MUSICAL JAMBOREE STILT PADDLE TENNIS TUMBLING BASEBALL PITCHING TABLE TENNIS DOMINOES SAND MODELING BADMINTON BOXING SOAP MODELING SHUFFLEBOARD WRESTLING APPA RATUS CHECKERS HOOP ROLLING SOAP BUBBLE CHESS DART THROWING BOXING IN A BARREL HANDBALL Music CRACKER EATING CONTEST TETHER BALL COCK FIGHT BLINDFOLD BOXING GOAL SHOOTING TOSSING BALLS INTO A ALLOON BLOWING CONTEST HIGH JUMP, BROAD JUMP BARREL BASKETBALL PUT TWO--THREE STANDINGSKIN THE SNAKE NAIL DRIVING CONTEST BROAD JUMPS GUESSING CONTESTS--PEAS, WOOD SAWING CONTEST INDIAN WRESTLE NAILS, IN A JAR OR BOWL BASEBALL THROW HAND WRESTLE LASSOOING CONTEST FOR ACCURACY UNDER STICK ROPE SKIPPING FOR DISTANCE TWIST THE STICK PENNY OR PEANUT SCRAMBLE SP A-3 PLAIN FOOT RACES. 20 To 50 YARDS. 2. RELAY RACES. • SHUTTLE RACES. . BACKWARD RUNNING RACE. B. NOVELTY RACES. THREE LEGGED RACE (TI,E INSIDE LEGS AT ANKLES AND ABOVE THE KNEES) 2. BAcK RA CE ( USE GRA I N SACKS). OBSTACLE» RACE OVER AND UNDER VARIOUS. OBSTACLES) . CRAB RACE (START THE RACE SITTING DOWN., RUN. BACKWARD. USING HANDS AND FEET). 5. JUMPING AND HOPPING RACES.. • WHEELBARROW 'RACE. RA S.KE TBALL DR 18B $. VOLSTEAD RAGE (DfZZYw BEN... HUR CHARIOT RACE. ~C HORSE AND RIFER. RACEo.. 11 DOUBLE RACE (TWO PERSOAIS-•»HANDS GROSSED A.S.-IN SKATING) 12. 'Sl QE RACE I HtEI..AND TOE RACE. • E AME ;DOG RACE (BANDS ON THE GROUND BUT ONE. FOOT OFF}. 15. PAPER SACK RACE. 16. CENT! PE DE RACE (A BROOMSTICK IS ' STRADDLED BY 20 3a OR 14.' BOYS). 17. POTATO RACEs 1 HOPPING ON ONE FOOT. 19. HOPPING- ON TWO FEET, GRASPING ANKLES. 20. CRAWL ON HANDS AN.DFEET.. 21. ROLLING RACE. 22. CONTINUOUS. SOMERSAULT RACE. 23. TIRE RACE 2 . CATERPELL,' R RACE. 25. LEAP FROG RACE. 26, NEWSPAPER RACE. BACK SP IDE.R RACE. EGG AND SPOON RACE. 29• ALL.UP-RELAY RACE. GAMES FOR CUBS 1. Birds ay -- The group is asked to stand and be ready to flap-their arms up and down when the leader names something that flies, and not to flap their arms if he names something that doesn't fly, Eliminate these who err by asking them to sit down, stand on one foot etc. The leader flaps his arms at every command. Examples : Give commands in quick Succ- ession. Ducks fly--geese fly--pigs fly---then pause. 2. Beast, Bard or Fish -- Any number of players. The leader stands ii in front of the group and begins by saying, "Beast Bird or Fish"--then pointing at a particular player, he quickly repeats either beast, bird or fish, and then counts one to ten rapida.lly. If the player pointed at does not name either a beast, bird or fish depending upon what the leader has called, before the leader counts to ten he is "it" and must take the leader's place. Note: The same names may not be repeated. 3. Red, White and.Blue --= Same as above, but name an object wiase color is called. 4. Squat t -- Any number of players. They may stand facing 34 any direction, but close together. One player is "it". He tries to tag anyone who is standing up. In other words those who squat may not be tagged while in the squat position. If a player is tagged he become " it". 5. Nose and Foot Tag -- Number ofplayers and formation as for Squat Tag. One payer is "it". He darts from one to the other quickly tagging anyone who doesn't have his nose in one hand and a foot in the other. 6. Slap T -- Circle formation, if more than twenty players, form a circle. One player who is "it" walks or.runs around on the outside of the circle and tags a player. The person tagged chases the taper or "it" who must get to the place vacated by the one tagged before he is tagged. If he does the one tagged becomes "it". 7. Smoke -- This is a good game for large numbers. Players are arranged iA lines of an even number to the line, like spokes in a wheel, all facing toward a common center. One player is "it", and walks or runs around the outside of the wheel or spokes and tags or slaps the last man on any spoke. (Th object of the game is not to be the last man in the spoke. The last man slaps the player ahead of him. On this si ,na all run to the left or right around the circle and reform the spoke. The la st man on the spoke becomes " it". 8. Sore Spot Tai~ A player tagged must place one hand where he was tagged. whether on the head, knee, heel, hip pocket etc 9. Partner Tai -- Couples or partners join hands and chase other coup `l s" o±r partners. G-A-l 10. Cross Taz -- Start as for plain tag; then anyone who cuts in between-the runner anO the tagge' is chased instead of the original rinner. 11.Squirrel and Nut -- All players except "it" lay their heads on tie r M7ks with one hand plain upward. "it" gives a "nut", Piece of chalk or coin etc. to someone. This player gets up quic]tly and tries to catch "it" before he gets to his regular seat. 12. Ta or Chase Me -- One player is "it". He tags another la-ay7O who gels up quickly and chases the tagger who must get to his-seat before being tagged; otherwise he continues to be "it". 13. Corner Dodgeball. -- Players are divided into four equal groups and each group is assigned to a corner of the roam. Appoint two or three tits" each having a soft ball. The "its" take a position in the center of the room and attempt to hit as many players as possible when the corner players att- empt to change corners. The change may take place on a signal or itmay go as the Cubs dare to run. A player hit be- comes .one of the "its". A ball striking a player or the wall becomes a dead ball and may be retreived by anyone. 14. Sc uir rel in the Trees -- The Cubs form small circles of 3 grasping L7n:3g-to form a tree with a hollow trunk. Cubs re- presenting squirrels stand in each hollow tree. There are more squirrels than there are trees. At the leaders direction the squirrels must change trees. The one left out becomes "it" for the next game. 15. Follow the Leader - The teacher selects a leader who performs e n stunts such as animal'tipalke, climbing or vaulting over seats, hopping, skipping, etc., which the others must imitate. Change leaders frequently. 16. Skipping Tar' -- Two players are chosen, one is the runner, ie otherle chaser or tagger. They must both s kin in the chase. If the runner is tagged, he becomes "It" and the former tagger selects a new runner 4 17, Balance Tai -- Two players kart, one chases and is "It." The `oMones the runner. Give both players a book which must be carried or balanced on ton of the had during the chase. This gsr?e results in some funny postures. Players walk real fast, rather than run. 18. Lame Goose -- This is a very lively, althoueh somewhat rough game for boys and young men. Any number. of players may participate. Mark off a base in the center of the area; a five foot circle will do. This is a game o:f' tag in which the goose is handicapped to the e: tart that the goose must always hop on one. foot in chasing anyone except that the goose is allowed three running stees before starting to hop. You are -ermi_tted' without penalty of being tagged, to "slap the goose" if the preceding rules are violated. Likewise everyone slaps the player who is tagged by the goose. When returning to the circle, whether you are the goose or the one who has just been tared, hurryl G-A-2 19. Poison eircle --(Draw a circle on the floor about five ee't diameter.) Ten or twelve players to a circle, hands joined. The object of the .r.am•e is to keep out of the circle' or vice versa, try to ::2ull someone else into the -circle. Any players touching the circle drop out. The same game -.lay be played by ottin.. up thre- or more Indian clubs. Knocking; one down puts you out. 2 O. Guess Who Circle formation, up to twleve -layers. "It" sends -rrthe center o the circle while players pass a coin, key, pocketbook, etc., around behind. "IT" must catch a player with the object in his possession to exchange places. 21. Crows and Cranes Any number of players. Line up to Tte arris ac in ach o t':-er about a yard agar t. Name one team the "blacks and. the other the "whites." Mark off a baseline about 30 to 50 feet behind each team or line them up In the center of the room and use the walls for bases. If the 1 eader'C~11s "black", the "blacks" must get to their base without being tagged. The "whites" pursue. All "blacks" tag ;ed. go over to the ' bite" side. He can call "crows" or "cranes" instead of black or white. Substitute "crows" and "cranes" above wherever necessary. 22. Black Man (Pon Pow Pull Away) -- One player is "It" or the Blael f an. All others line up against the wall, The Black Man usually stands in the center of the space. l" he object of the game is to cross from wall to wall (or base to base) without being-tagged. The last one tagged becomes "It" for the next game. To start the game the black man says, "What do you do when the Black Man comes?" The answer is, "We run ri Veit through like we always do." All must start to run at the same tine,. All ,,, ho are cauht help the Black an on the next trip across. Run one way only. Wait for the dare before recrossin.;. 23. Hil:L Dill -- Two lines facing each other. If indoors they may l e u_ aainst the side walls. "It" stands between V the lines and ind.icateA one player from each line who -ieust try to change lines. the one caught in the attempt becomes "It," 24. Rabbit's Nest --• Form groups of threes (two join hands, the third stands inside the nest). Two are appointed to be " It" one chases, the other runs. When the runner goes into a nest, the person occupying the nest must leave or be tagged. I; the chaser catches the runner he becomes runner and the person tagged becomes chaser. 25. Fish and Net -- Three bo five players join hands and catch s n l_e players who are called fish by surro {ding them, Fish who are caught become a part of the net. If the net is broken all fish. who can may escape. The last five fish caught make up up a nit for a new game. 26. Dodgeball -- P1a:,rers stand in a single circle, about five feet/ apart'. - Onne player or two or three stand in the middle of the circle. Players on the circle throw (low) the basket ball, soccer or volley ball a t the player or players in"the circle. Anyone hitting a playr exchanges places with him, 27. The 'eater Goes Round -- Ecui anent - a short niece of l i royc, ""ox anotted towel, etc. Circle formation not over twenty players. Playeru stand in a circle, shoulder to shoulder, hands behind the back, look strut or, better close the eyes. A player carrying a beater runs around the outside of the circle in a counter-clockwise direction and hands the beater to a player. This player hits the plaeer to his immediate right until he returns to his former place. 28. Team Dodge all Same as single dodgeball,. except that teams rIay ag a nst` each other, one team taking the "ins" the other team the' foots." Score on a time basis. (time taken to eliminate all players of a tea fro:+. the circle), (a player hit leaves' the circle) or the her of throws that it taken. to retire a side. 29. Kickball --. Use a'volley ball or soccer ball. A good game off' oys or girls. Not more than 12 to a side. Field and bases like baseball. "Ball may be drop-kicked, punted, or kicked from the floor, Bases are run as for baseball. Put-outs may be scored by hittifig the runner or kicker. Other put-outs as in regular baseball. A foul ball is out. Play nine innings (3 outs to an inning). 30. ,Break. Throe -- (Bear in the Ring) -- Players stand in a circe wit hands joined. (Hold tight) The object of the game is for " It" or the player to stand in the circle, and then attempt to break through. He must part the hands in order to get aut. All players on the circle chase "It." The one catching him becomes "It." Note: Make boundaries before starting, otherwise some players may run too far away. For•younsters the game may be varied by letting those on either side of the break chase "It." 31. Jumping, G 4 cle -- (Equipment -- a clothesline about 15 feet long,, weighted at one end, or a long bamboo fishing pole.) Players stand in a circle, five to eight feet apart, one player with the rope or pole swings the rope around the circle keeping it about a foot from the ground. As the object serings around, the players step in and jump aver it every time it comes around the circle. Players who are brit either retire or swing the rope or pole. 32 Last Couple aut e- Couples stand in a column formation, one couple behind the other. One player who is "It" stands in front of the column facing in 'ho same direction as the couples. "It" calls out "last couple out," and Mounts ten. The last couple run up along'the column and tryto join hands before being tagged by "it." "It" runs after either member of the couple only after counting up to ten. The one cauGht becomes "It." If they succeed in joining hands, they form at the head of the column: *It" repeats his command and counting. G-.A-4 33. Third S1a.'and Run -- Two lines facing each other, about 50 foct apart."dne player frorp. each side advances' to the opposite line. 'Players in the line hold their hands out, galas upwa:rid.' The playr who receives a "third slap" chases the clapper. If the ' slapner" is caught, he becomes a member of the slapped one T s side. 34. Fox and Chickens, -- Linos of players, one behind the other, arms about ach other's waists. Player at the head is called "mother hen;" the others are "chicks." One - •layer called !fox" stands in front of the line. On the signal "go" the fox starts around the line, the object being to catch the last "chick." The "mother hen" raises her arms and follows the fox to prevent tho fox from catching a "chick." 35. Club-Snatch -- Two lines fain each other about 25 feet apart. Place an Indian club, handkerchief, ball, etc., in the center. Count off the players in = each. line from right to left so when a numb - r is called two players come from op.)osite corners or directions. The object of the game is to snatch the club and gee back to your side without being tagged. Score: Genie is 15 to 21 points. Two points if a player brings a club back without being tagged. 0?^e point to a playertE'' side if the "snatcher" is tamed. Note: "Se, that everyone gets a chance to play." 36. Battle-Ball -- Equipment -- volleyball and ton pins or Indian Clubs.' Two lines facing each other (draw three lines on the ground, a center line, then two end lines,. each about 21 to 25 feet away from to center line). Sides line up on their end line, each player places a ten pin or Indian club behin4 him on the line. Opponents send one player to the center line; he throws a volleyball, trying to hit a pin or throw the ball past the end line (below the hips). When opponents recover the ball, they try to do the same. Game at 15 or 21 points-- 2 points if a in is knocked down -- 1 point if ball goes over the end line. (Note Thrower may not step over the center lino. Players stop the hall with the hands, feet and body. If no pins, etc., are available, play and score without pins, scoring only when the ball goes over the end line. 37. Shuttle R lay^ Race -- Divide the tea-.1., placing one halp ()ripe- Me the other. The first runner crosses the space between the team and touches the first runner who in turn crosses the space and touches the first man on the opposite side. 3B. Straddle Ball Relay: -- Basketball, ?.Medicine Ball, File formation. Players jumpt to a stride stand; the first player holds the ball until the signal is iven when he passes, th ball back between their legs. The ball may he handled by each player or it may be passed the entire distance by one or more passes. As the ball comes to the last player, he runs up the right or left side of his team and places himself in front of his team and passes the ball back again. The team first completing the procedure wins. SOME STUNTS D o Fight A canvass, or other form of belt may be used, kIed so as to, form a loop, The Cubs get dowry on their hands and knees, close''tagether, facing towards each other with the belt over their heads. They must hold their head back to keep the rope from slipping off, The object of the'game is to pull an opponent across a line (`as in tug or war), or if belt slips off head, that player loses. Pillow-Pole'Fight -- Equipment--several strong pillows--a good s one pole, ten or twelve feet long; at least four inches thick , two wooden horses, stepladders, etc., at least three feet high. The pole is placed on top of the horses or across the stepladders etc, The pillow-fighters sit astraddle the pole'and attempt to dislodge each other by hitting with the pillows. Are You There, ` ke? 'ea Equipment'e-a blindfold and a number of paper swatters, wa players are blindfolded, one is given name of" Mike" and the other "Ike", Each grasps the end of handkerchief with his left hand, in his right hand he'holds a swatter, The player alternates in asking the question, "Are you there, Mike or Ike?"'The player answers and trier) to avoid being hit with a swatter. (Cne hit at a time) Can Relay Eruipanent--two tin cans for each player (use' a least quart size cans)., The players line up as for any race, with their tin cansin front of them. The object of the game is to cover ground'towards a goal (usually 25 to 50 feet) walking on the tin cans. One method consists in moving one can at a time, This is very funny and requires good balancing. The player proceeds as follows: Stand on both-cans, then balance on the for- ward can reaching for'the rear can, placing it ahead of the for- ward can, and so on until he reaches the goal, Warn the boys to take it slowly. On a s mooth floor they can usually slide. Newspapei fight -- Equipment-- a blindfold and several newspaper ' swatters. we players are blindfolded and each is given a swatter. This is a tree-for-all fight, No alternation, but give and take. The boys"may ask each ether, "Are you there?" to get each others position. Have several persons'stand guard so that contestants will not run or bump into wall, trees etc. Zoustir -- Equipment.--two'barrels or two chairs or two tables, and several jousting poles. The ends must be protected and padded. (boxing gloves are fine). The contestants stand upon the barrels and attempt to dislodge each other. Play two out of three times for a winner Hand Wrestlin ..:, The contestants join right hands and plane the outer edges o the right feet against each other. The object of the game is to make the opponent raise his right foot or pull him over to your side. Back to Back --- Two players stand back to back, each folds his arms across his chest. The object of the game is to sit down back to back, feet out in front, and rise to a stand without using the hands. St.- -l Rooster Fight --'Draw circles on the floor or ground about five feet in 'diameter. Two contestants to each circle, facing each other, hands folded across the chest, one foot raised from the floor or ground. The object of the game is to hu u, push your opponent until he nuts his foot down or is 'orced out of the circle. The may not vhange feet during a bout: Nut-Cracker --- Fouipment--chairs, Work in pairs, Number 1 sits on the'fi'r,I_t e 7_ a chair and rests hands on knees, halms inward. T r7t cr 2 h heels on the floor i front and bobs his head up and down be ttoon the sitter (s knees. Number 1 tries to box number 2rs eao s. If he misses, they chance places. Hot Ilan' Pla7 srs stand' or sit facing each other so that their hands o-er1_a_c comfortably. Number one holds his hands outstetched, palms Hero. .,~umher two holds his hands, palm Upwards under number one's hsnd.s.: Tee object of the game is for No. 2 to slap No.1 ' on eithe,.e hard or both hands with his one hand or both hands.' The one who is hoing sThpped should try to make th o other miss. After a miss :hey change position of their hands. Jump Stick ee Take hold of a wand or broomstick with both hands- (Palms down) at least shoulder width apart. The object'of the game is to jump over the w and or stick with both feet. After jumping over, try jumping back again. epeat jumping forward and backward several times. Stoop J .Trip --- Stoop forward, raise the toes, (Stand on your heels) Grasp the toes of both feet firmly with both hands; Now jump forward over a pencil or a line drawn on the floor. To encourage the players, have them jump backward a few times. (it is much easier). Jump Through -- Raise the left foot about a foot from the floor and grasp same with the right hand. Jump through the circle thus made with the right foot without letting go with the right hand. Full-Knee Bend -- Raise either leg forward., At the same time raisebo-ch arms sidewards, shoulder high. end the knee of the standing leg and lower to a position where you can stand or sit on the heel of the foot. Get up tc standing position. One Legged Tug -- Contestants stand on one leg, right hands or oth hands grasped. The object of the stunt is to pull your opponent forward or make him drop or touch the other foot to the ground. Finger Twisting -- Two contestants face each other ME DART BALL GAVE FOR CUBS °o AURORA AREA AURORA ILLI'yO:.. r COUNCIL DART BALL PLAYING RULES r COUNCIL DART BALL PLAYING RULES 1. The captain of each team shall etrvea an ump re. Thus there will be two umpires for each game. '1'.a umpires shall take a position near the board. They shall ma :a all decisions and. shall have the sole authority to remove cue unnecessary darts from the board after each batter has completed his turn at bat. 2. The pitching distance shall be 25 feet for men and 20 for women. The batter may take one step forward when throwing a dart but must not step over the line under penalty of being .oalled out. 3. The batter must go forward and receive the darts which the umpires remove from the board before taki.n his position at the pitching line. 4. Each team shall have an official scorer who may be a member of the team. The two scorers` must sit together and each shall fill Out an official score sheet. At the close of the game the scorers, shall compare records and secure the signatures of the two oapteina' on each some Sheet. 5. The home team shall furnish the dart ball board. 6,. Darts may be thrown underhand or overhand. 7. Runners advance one base `on a single, two bases on two base hits, etc. 8. Sacrifice out. Batter out. Runners advance ono base. 9. Error or hit by pitohor. Bettor to first. Runners do not advance unless forced. 10. Stolen base, one runner advances. With bases full runner on third scores. With runners on third and first, runner on first goes to second, 11. Double play. Batter out. With bases full runner on first is the second out. With runners on second and third, runner on second base is the second out. No runners score. 12. A, dart which" hits squarely on a line between two sections of the board is known as line ball and shell be considered as in the board is known as line ball and shell be considered as in the section of least, advantage to the batter. 13. If the dart touches the floor bay.'_ :,f the pitch i.rg line in interference it 1s xuie3 a '.ea:;. 14. The batter is out if th, cxat :f ails to hit the board 15. If the dart falls to the floor immediately after hitting the toad it is ruled a dead ball, 16.. If a ;layer has been replaced he can not re-enter the game. 17. If e pl:-syer bat, out of turn he is automatically out, if the ex^or is called to the umpire's attention before the player comp:-_etee Lis turn at bat. 18- Eau team must use its own t5. 19. The board shall be placed 15 to 18 inches (chair height) above the floor level of the pitching line. 20. Games mey be postponed by mutual consent. CF.. tains must set date for ,lay-off of postponed games. Targets may bo made from cork linoleum, wood, cardboard, or anv surfaea which will hold the darts. Darts may bo made by using clothes p.tns. Drive a nail in one end, file off hood, and file down to a point. Insert two feathers in open and and draw prongs togothcrs with string, wire, or tape. SUGGESTED DART BALL BOARD -sr -Pk +L. •°"'~'~ 2 in ~~ ~r . sme•_._• A r foul out s- Strike S.O. , Saorifioo Out H.P. Hit -By Pitcher S.B. Stolen Bawl " H.B. Howe Run 1. Materials Neaded to Construct Board. 3 boards of white pine 6" x 1" x 12' or 1 board 1" x 12" x 16' (the latter board will make the better base ball board but is more expensive); 1 board 1" x 4" x 8'; 2 strong hinges; and 4 doz. screws 1" or 1/8" long. A piece of insulation 4 feet square may also be used. r^ 2. Standard colors of paint may be purchased from the 10 cent stores at 101 per can. People's Prepa:'od. Paint (Trade Name) in the following colors: Vermillion, Thistle Green, brown, white, and Golden Yellow. Rookwood Enamel (Trade Name) Rose Pink and medium Blue. 3. Color Key Out - Golden Yellow B Bases - White Boll - Medium Blue Foul Thistle Green Home run, Error, Hit by Pitcher, & Stolen Bases - Brown Double Play & Sacrifice out - Vermillion Strike - Rose Pink Excellent darts may be secured from the Apex Mfg. Co., Norristown, Pa. at $1.21 per dozen. q~ ~'~o a ~- ART BALL a._ Team 2 3 5 6 7 j . 84 0 S_E . - -11 i T= ii__._..~ iLtm±Li 'Running Line U p Score Team l 2 T 3 4( 5 6 7 8 t 9 AB i E R Runnin Score _ Signatures ( Captains of - .__ book ova A TR pF' STRENGTH .•x; `~~ IT LOOKS EASY BUT IT CANtT BE i to crust us DONS siiM Po a natohbex .. Place both heels square against the i oed in f wall - and then - try to pick up " this something from off the floor. position Place book Mtn a strong paper %mg. safety You'll be' Slay sharply to bag matches sur Red' & over ales the . ; , bee: ~.~ ~r ?~ LIFT A BOTTLE BY A DISAPPEARING SPOT FLOAT A NEEDLE .~" STRAW Paste a bit of black Place a bit of 1' paper on your second tissue on top Bend at finger of water - oars-~•- like /i fully - lay needle on lhke it - paper will sink, needle /Th A wave of your hand will float omalsaw and it disappears Put iii bottl like this and 1 p/ .• Another wove and .r~ herd it is again t 0Z .4ti) MOVE +' CARD A coin THE NIMBLE DID Passing a (win :['ho and Place dims under a thru a hole coin a earl 1L ,,A glass like this smaller than `---^ the coin. .r- Fold papa The Si p he card on the ` 1 -f hilt .Cpdge ted Scratch on table- awa it sloth just flies. outside glass The . !' And the dime coi `" %) will come to ~ j of ` -_, A you CUB STUNTS 6 ABRAHAM LINCOLN COUNCIL, INC. u t'-;^, r‘ I' ' ;k'4- , C L/ f -tr'1 A.¢¢~~ 8 tUA1E 3' Fs- T1fO HEART Q. RI eOR _LEASE K. STRAP AND BUTTO 'LEANTWI5rs i to tolAo Attoamp fatj Zoiy BLOCK PUZZLES i Puzzle ...4 A Place blocks in Box as shown. The puzzle is to I move big scuare from corner "A"tol "C" without jump VACANT "VARIETY" Puzzle ing or raising -1 any block or The Puzzle can be assembled to turning any piecd form 12 different shapes (47 moves) make 1 blotks 2"x4" NOTE: Paste on cardboard or, timber and 20.x8vl c plywood and cut out. planks. 1 3 "SQUARE" Puzzle 4 CUB HANDICRAFT A retail price list of each type of Handi- craft material included in the Cub Handicraft Assortments. * * * * Cat. No. D e s c r i p t i o n Retail Price 1674 A Jewel Neckerchief Slide Kit each .0 and instruction-design sheet doz. .7 1$55 3" Copper Disk each .0 doz. .5 1857 1" x 6" Nickel Silver Strip each .0 doz. .7 1737 Set of 5 Locomotive Model Trains Set 1.00 2 Metal Tapping Plaques Set '.3 1 Metal Tapping Tool Instructions and Designs Tile Bead Neckerchief Slide each .1 and Instruction-design sheet doz. .9 2 lb. Spongex Set .7 2 Tubes Spongex Rubber Cement "How to Make Things of Spongex." (a 16 page booklet) 10 lbs. Spongex Set 2.50 10 Tubes Spongex Rubber Cement "How to Make Things of Spongex (a 16 page booklet) "How to Make Things of Spongex" each .1 (a 16 page booklet) N A T I O N A L-SUPPLY - S E R V I C E & 0 Y- S C O U T S - 0 F- A M E R I C A C U B H A N D I C R A F T ASSORTMENTS * Special Prices for Wawasee Cub Leader's Training School Wawasee, Indiana June 3 - 4 ASSORTMENT NO. 1 1 lb. Spongex 1 Tube Spongex Rubber Cement 1 Tile Bead Neckerchief Slide kit and instruction-design sheet 1 Jewel Neckerchief Slide Kit and instruction-design sheet 50 cents 1 Metal Tapping Plaque and instruction-design sheet 1 3" Copper Disk 1 i" x 6" Nickle Silver Strip 1 Train Set ASSORTMENT NO. 2 1 Tile Bead Neckerchief Slide Kit and instruction-design sheet 1 Jewel Neckerchief Slide Kit and instruction:-design sheet 1 Metal Tapping Plaque 35 cents and instruction-design sheet 1 3" Copper Disk 1 i"x 6" Nickle Silver Strip 1 Train Set NATIONAL -SUPPLY - S E R V I C E B O Y - S C O U T S - O F- A M E R I C A OAKPA ~lC L OAK PARK, ILLINOI NOTES ON HANDICRAFTS THE FOLLOWING CRAFTS ARE FROM A FILE OF NOTES, CATALOGS, CLIPPINGS, AND BOOKS COLLECTED OVER A PERIOD OF YEARS. EACH ONE LISTED HERE HAS BEEN USED IN CUDDING, SUNDAY SCHOOL, PLAYGROUND WORK, PRIVATE SCHOOL OR "CLUB" PROGRAMS FOR GOYS OF CUD AGE. DEALERS LISTED ARE NOT ESPECIALLY RECOMMENDED EITHER AS TO PRICES OR QUALITY. THEY ARE MERELY THOSE WITH WHOM CONTACT HAS 'SEEN ESTABLISHED AT ONE TIME OR ANOTHER. No ATTEMPT IS MADE TO GRADE THE PROJECTS AS TO AGE OF THE CUBS, AS TO THE EXPERIENCE, DEGREE OF DEVELOPMENT, OR TYPE OF bOYS WORKING OUT PROJECTS. FOR THE AVERAGE BOY, ARCHERY IS AS DIFFICULT AS WHITTLING IS EASY. ARCHERY - Bows, ARROWS, TARGETS, ARM-GUARDS, QUIVVERS, ETC. BOOKS; ARCHER M. B. #3381 (.20); SER. LDY. #3188 - ARCHERY (.20). DEALERS: F. A. KIDDE, COLDWATER, MICHIGAN; INDIAN ARCHERY SUPPLY CO., EVENSVILLE, ND.;•NATL. HANDICRAFT & HODCY SERVICE, 201 N. WELLS ST., CHICAGO; L. E. STEMMLER, QUEENS VILLAGE, N. C. ART STONE CRAFT - COMMERCIAL NAME FOR COLORED WOOD FIORE PREPARATI ON. ADD WATER, APPLY AS A PLASTER TO WOOD, PAPER, GLASS, ETC. VEIN TO IMITATE DARK. INSTRUCTIONS: WRITE MANUFACTURER - DUMOUCHEL ART STONE CO., 919 WESTNEDGE AVE., KALAMAZOO, MI CH. ARROWHEAD MAKING - STONE FLAKING. BOOKS: SEE GRISWOLD'S "HANDICRAFTS", COLORADO 'SPRINGS, COLO. .00. BASKETRY.- BASES MAY CE WOVEN OR OF WOOD. BOOKS: (THERE ARE MANY) SEE BASKETRY M.B. ;#3313 (.20); WOLF CUBCOOK P. 64; BEAR P. `IT; DENNISON'S ''\NEAVI NG WITH PAPER ROPE" (.10). SUPPLIES: REED, RAFFIA, PINE NEEDLES, TWISTED GRASSES, ETC. FROM NATIONAL CRAFTS SUPPLY CO., 94 LEXINGTON AVE., NEW YORK CITY; GARDEN CITY EDUCA- TIONAL SUPPLY CO., 633 S. PLYMOUTH ST., CHICAGO, ILL. PAPER ROPE FROM ANY DENNISON DEALER (STATIONERS); ORDINARY ROPE AND WIRE FROM ANY HARDWARE STORE. BEADWORK - BEADS MAY GE WOVEN ON A LOOM, STRUNG ON A THREAD OR WIRE, OR SEWED TO LEATHER, CANVAS CLOTH, ETTC. BOOKS: "BEADWORK", B.S.A. ii3295 (.10); WOLF CUGDOOK .70. SUPPLIES: B.S.A. SUPPLV-177T. WALCO BEAD CO., 101 W. 27TH ST., N.Y. CITY. MOST DRY GOODS STORES. BEADMAKING - MADE OF COLORED PAPER OR ADS ROLLED AND GLUED OR SHELLACKED. DRILLED STONES, WOOD, SEEDS AND SHELLS. BIRD HOUSE MAKING - OF GOURDS, CANS, BOXES, OR WHAT HAVE YOU? BOOKS: SERVICE LI CRARY, #3155 "BIRD HOMES" (.25); "BIRD HOMES AND How TO BUILD THEM" - FARMERS BUL. #1456 "GOURDS FOR BIRD HOUSES" - AGRIC. LEAFLET #36. BOOKBINDING - (OR BOOK REBINDING) SEE M.B. PAMPHLET #3378 (.20) LION CUB BOOK P. 77; CATALOG & INSTRUCTION COOK OF GAYLORD BROS. SYRACUSE, N.Y. BRONZING (OF DRIED PLANTS) - PLANTS THAT BRONZE WELL ARE DRIED MILK-WEED PODS, TEASEL CAT-TAI LS, STRAWFLOWERS AND SOME OF THE DROADLEAFED GRASSES. MOST PAINT STORES CARRY BRONZING POWDERS. SPRAY THE PLANT WITH "MEDIUM" AND DUST ON POWDERS. BRUSH AND BROCM MAKING - (SIMPLE AND COLORFUL) FOR SUPPLIES WRITE MAGNUS BRUSH AND CRAFT MATERIALS, 604 W. LAKE ST., CHICAGO, ILL. INSTRUCTIONS ARE FURNISHED. CANVAS WORKING - MAKING OF PACKS, FOOD GAGS, TENTS, ETC. BEAR CUD GOOK PP. 112, 113; LION CUD GOOK P. 78. CARVING AND WHITTLING - OF WOOD, SOAP, LINOLEUM, CELLULOID, HORN, DONE AND LEAD. (SEE UNDER EACH HEADING FOLLOWING). 38 CELLOPHANE.- THE USES OF THIS NEW MATERIAL ARE SO MANY THAT THEY ARE NOT ALL TRI ED OUT AT YET, SUGGESTED ARE: KITE COVERINGS AND COVERINGS FOR HOME MADE RIKER MOUNTS FOR INSECTS; SUBSTITUTES FOR GLASS I N ALL PICTURE WORK; TWISTED CELLOPHANE ROPE USED FOR DASKETRY AND WEAVING; CELLOPHANE I N STRIPS FOR BELT MAKING. SOURCES - INCLUDE THE 5 & 10; STATIONERS AND SOME OF THE DRUG STORES; NATL. HANDI- CRAFT AND H03I3Y SERVICE, CHICAGO. CELLULOID CRAFTS - SHEET CELLULOID MAY CE CUT WITH A SAW, CARVED WITH A KNIFE, ETCHED, PAINTED, DENT AND GLUED. SOMEWHERE THERE ARE COOKS ON THE SUBJECT. GRISWOLD'S "HANDICRAFT" HAS A SUGGESTIVE CHAPTER. SUPPLIES MAY CE PURCHASED FROM LESTER GRISWOLD, COLORADO SPRINGS AND FROM FE:LLOWCRAFTERS, BOSTON, MASS. CEMENT CASTING - VERY SMALL CEMENT CLOCKS AND "BRICKS" MAY CE POURED INTO SMALL MOULDS. WITH THESE MODELS MAY CE BUILT UP. VASES AND OTHER SMALL OBJECTS MAY CE MADE. CIGAR BOX CRAFTS - THIS SHOULD BE LISTED UNDER VARIOUS OTHER HEADINGS, AS FRET- WORK, WOOD-CARVING, MUSICAL INSTRUMENTS, ETC.. THE WOOD WORKS EASILY AND THE COST IS SMALL. CREPE PAPER CRAFTS - PAPER FLOWERS, FAVORS, POSTERS, COSTUMES, AND NOVELTI ES COME UNDER THIS HEADING. DENNISON MFG. CO., FRAMINGHAM, MASS., PUBLISH A NUMbER OF - TEN CENT COOKS, AS WELL AS MORE EXPENSIVE "COURSES." THEIR SUPPLIES ARE SOLD DY ONE OR TWO DEALERS IN EACH TOWN. COLORING,- PAINT BOOKS AND MATERIALS TO DE PAINTED ARE LEGION. GREETING CARDS, MOTTOES, TALLIES, ETC., ARE SOLD CY THE LITTLE ART SHOP, WASHINGTON, D.C., WHO CARR VERY SALEABLE SUPPLIES. NATIONAL HANDICRAFT & SUPPLY CO., CHICAGO, CARRY O.P. CRAFTIES, A LINE OF CLOTH AND BOARD DESIGNS TO BE COLORED. EASTMAN KODAK CO., /--„ ROCHESTER, N.Y., WILL SUPPLY ADVICE REGARDING THE COLORING OF SNAPSHOTS. COLORING BY DIPPING - INCLUDED IN THIS LIST ARE: BATIK WORK, (DRAWING ON CLOTH WITH HOT WAX, THEN DIPPING I N DYE). TYING AND DYEING (TIGHTLY KNOTTED CLOTH DIPPED I N DYE); VASE AND EGG ENAMELING (ENAME:L I S FLOATED ON SURFACE OF WATER). COLORING BY DRMI NG - WITH CRAYON, CHALK, CHARCOAL (RUBBED I N AND FIXED WITH A SOLUTION OF ALCOHOL AND SHELLAC); INDIAN INK. CORK WORK - CORK CARVING, MODEL SHIPS, MARIONETTES AND TOTEMS. CRAYONEXING - A PROCESS SUGGESTED DY THE AMERICAN CRAYON CO., SANDUSKY, OHIO. FREE PAMPHLETS AND ADVICE ARE SUPPLIED. CRAYON MAY 3E RUBBED INTO WOOD, AND DABBED WITH GASOLINE, OR APPLIED TO CLOTH AND SET WITH HOT IRON OVER NEWSPAPER, DECALCOMANIA - (TRANSFER PICTURES). PAINT STORES AND SOME NOVELTY SHOPS. DESIGNING - TIPIS, INDIAN COSTUMES, BUFFALO ROBES, DEN EMDLE,NS, HANDDOOK COVERS, ETC. SEE ELECTIVE #12, INDIAN LORE, ALSO BEAR CUDCOOK, P. 82, 87, INDIAN LORE. M. B. #3358 (.20) FLY MAKING - SEE CATALOGS OF DEALERS IN FLIES FOR SUGGESTIONS. FRETWORK - (SCROLL SAWING - COPING SAW WORK). WOLF CUBCOOK-.75. PLANS, BOOKS AND PATTERNS MAY CE OBTAINED FROM MANUAL ARTS PRESS, PEORIA, ILL., AND POPULAR MECHANICS PRESS, CHICAGO. SAWS, BLADES AND WOOD MAY BE OBTAINED FROM THE GARDEN CITY PRESS, 633 PLYMOUTH CT., CHICAGO, ILL. FURNITURE MAKING - OLD HICKORY FURNITURE MAY DE PURCHASED FROM THE SUPPLY DEPT. READY TO ASSEMCLE. THE GRAND RAPIDS FIBRE-CORD CO. ALSO HAS UN-ASSEMBLED FURNI- TURE. OLD COXES AND CARRELS MAY 3E UTILIZED. THE NATIONAL COMMITTEE ON WOOD UTILIZATION HAVE TWO TEN CENT PAMPHLETS. 39 G7ME MAKING - THE THREE CUCD00KS AND THE MANY GAME GOOKS CONTAIN SUGGESTIONS. GESSO - (PRONOUNCED JESS-0) ALSO KNOWN AS "COMPO" AND MANY TRADE NAMES. IT IS A .COMPOSITION OF GLUE, PLASTER-OF-PARIS AND VARNISH. IT IS CRUSHED ONTO WOOD OR GLASS FOR THE MAKING OF NOVELTIES, LEPAGE'S GLUE - RUSSIAN CEMENT CO., GLOUCESTER, MASS. HAVE A TEN CENT PAMPHLET. GLORIFIED GLASS - CLEAN GLASS PAINTED WITH OIL OR WATER COLORS AND BACKED WITH T!N OIL. OIL PLATES MAY CE OBTAINED FROM A PHOTOGRAPHER. GOURD UTILIZATION - GOURDS GROW I N MANY SHAPES, SIZES AND COLORS. THE SHAPES WILL SUGGEST THE USES, SUCH AS DIPPERS, COTTLES, RATTLES, CUPS, VASES, ETC. HORN AND BONE CARVING - SEE LESTER GRISWOLD'S "HANDICRAFT." INDIAN CRAFTS - THE MAKING OF HEADDRESSES, COSTUMES, TIPIS, COUP-STICKS, IN ADDI- TION TO OTHER ITEMS PREVIOUSLY MENTIONED. A NUMBER OF ITEMS ARE LISTED IN GRISWOLD'S "HANDICRAFT" (1.00). HE ALSO SUPPLIES MATERIALS. THE PLUME TRADING CO. l 10 W. 23RD ST., NEW YORK CITY, HAVE A PAMPHLET ON HEADDRESSES AND SELL FEATHERS AND SUPPLIES. OCCASIONALLY A MILLINER CAN OBTAIN FEATHERS AT VERY LOW PRICES. SEE WOLF CUDDOOK, P. 80. LAMP MAKING - THIS NECESSITATES ORIGINALITY. A COLLECTION SEEN INCLUDED A T I N CAN SCONCE WITH HOME MADE CANDLES, A TIN CAN "FROG" OR "BULLS-EYE", HUNTER'S LAMP OF CEDAR BARK, MUSSEL SHELL AND BACON GREASE, A CLAY MODEL OF A BIBLICAL LAMP, A PINE-KNOT TORCH, A CARBON-ARC LAMP OF WINDOW SHADE COILS AND BATTERY CARBONS, AND AN ELECTRIC BATTERY LAMP. LEAD CARVING - THIN SHEETS OF LEAD ARE EASILY CUT OUT WITH A KNIFE AND MAY DE MOUNTED IN A WINDOW BETWEEN SHEETS OF GLASS. (EXAMPLE: ENTIRE FRONT OF MORRIS PLAN BANK, CHICAGO). LEATHER WORKING - MODELLING, TOOLING, STAMPING, AND PLAITING. SEE THE LEATHERCRAFT MU. PAMPHLET; SERVICE LIBRARY PAMPHLET "LEATHERWORK" #3311; GRISWOLD'S "HANDI- CRAFT"; GRATON AND KNIGHW'S CATALOG (10;0 WORCESTER, MASS. WOLF CUDDOOK P. 64, BEAR P. 70, LION P. 76-77. SUPPLIES: SUPPLY DEPT. L. GRISWOLD, COLORADO SPRINGS, GRATON AND KNIGHT.; C. W. DANNENHOUR, PHILADELPHIA WILDER, 1038 CROSBY ST., CHICAGO AND NATIONAL HANDICRAFT AND SUPPLY, 201 N. WELLS ~T., CHICAGO. SCRAP LEATHER DY THE POUND IS ECONOMICAL. JEWELRY WORK - (SEE BEADWORK). OTHER ITEMS MAY DE MADE OF THIN METALS, SEE GRISWOLD'S HANDICRAFT". K^,TO MAKING - A CONNECTED DESIGN DEEPLY SCRATCHED INTO SURFACE OF FLAT SHALE ROCK AND MELTED LEAD OR SILVER IS POURED INTO THE DEPRESSION. THE RESULTING "POSITIVE" IS MOUNTED ON WOOD OR LEATHER. MAP DRAWING - CUBS MAY TRACE OR DRAW MAPS OF THE WORLD OR PARTS THEREOF, OR PRE- PARE MAPS OF THE CONSTELLATIONS. THE STARS MAY DE INDICATED WITH PIN-PRICKS I N CLACK PAPER AND EXHIBITED DEFORE A LIGHT. MARIONLIIES - (PUPPETS OR DOLLS MADE WITH MOVABLE MEMOERS OPERATED FROM "OFF-STAGE" WITH STRINGS OR STICKS - SOMETIMES SHOWN DEHIND A SHEET AS A "SILHOUETTE" OR "SHADOW-PLAY.") ORIGINAL PLAYS AND CHARACTERS SHOULD DE PRODUCED 0Y CUBS. WOOD PLASTER, CORKS, CREPE PAPER, WIRE, PLASTIC WOOD, ETC., PROVIDE WORKABLE MATERIAL. THE SCHOOL ARTS MAGAZINE DURING 1932 HAD MANY ARTICLES ON THIS SUBJECT. 40 MASK MAKING - SIMPLE MASKS MAY GE MADE OF PAPER GAGS DECORATED WITH PAINT AND CREPE PAPER. BETTER MASKS AS FOLLOWS - MODEL OF THE FACE IS MACE IN MODELLING CLAY OR 'MUD. WET CHEESECLOTH I S PLACED OVER MODEL AND PRESSED DOWN, A LAYER OF PAPER STRIPS SLUED OVER THE CLOTH, ADDITIONAL LAYERS ARE GLUED ON IN ALTERNATE DIRECTIONS, ' V EN DRY THE CLAY I S BRUSHED OUT, THE MASK I S PAINTED AND SLITS ARE CUT FOR EYES, S' SE AND MOUTH. VIAL WORKING - INVOLVES THE PROCESSES OF PIERCING, CUTTING, BENDING, FOLDING, 'YETI NG, AND SOLDERING TIN, COPPER, BRASS, ETC., SEE M.B. PAMPHLET "METAL WORKING" ,A2 (.20) WOLF CUGDOOK P. 64, BEAR P. 71. MCCCASIN MAKING - OF LEATHER, SHEEPSKIN, GRASS, ETC. SEE LIST OF GOOKS UNDER INDIAN-CORE. SHEEPSKIN MAY OE PURCHASED FROM GRATON AND KNIGHT, GLOUCESTER, MASS. O. H. DUGAN CO., 157 SUMMER STREET, BOSTON, MASS., SELL A MOCCASIN-KIT AT 1.25. MODEL MAKING - OF AIRPLANES, ASTRONOMICAL APPARATUS, BACK YARD GARDENS, DRI DGES, BOATS, CAMPS, CRANES, FURNITURE, FIRES, HOUSES, INDIAN VILLAGES, JAPANESE GARDENS, LOG CABINS, MACHINES, RAILROAD TRAINS, SHIPS, WAGONS, ETC. DEALERS I N SPECIAL SUPPLIES FOR THESE MODELS ASSUME GREATER AGE AND EXPERIENCE THAN IS COMMON TO A CUD. Boys' MODELS SHOULD CE MADE OF CRUDE SUPPLIES AT HAND. NET ",1\D HANIOCK MAKING - BooKs: "WINTER CRAFTS FOR CUSS". GRISWOLD'S HANDICRAFTS. t'.-T/.(FOR SUPPLIES SEE SQUARE KNOTTING.) ODDS ,ND ENDS CRAFTS - INSTEAD OF BEGINNING WITH A DEFINITE PROJECT BEGIN WITH A HEAP OF SUCH ITEMS AS: BUTTONS, CLOTH, BOLTS, CLOTHESPINS, NAILS, NUTS, SPOOLS, YARN, PIPE CLEANERS, WIPE, ETC. P'',IPJTIN^a - SEE ALSO COLORING. MAY BE APPLIED DY DIPPING, CRUSHING ON, STENCILING, SPRAYING, OR STAINING. O I L PAINTS, SHOW-CARD PAINT, CEILING WAX DISSOLVED I N WOOD-ALCOHOL, ENAMELS, CRAYONS DISSOLVED IN GASOLINE MAY GE USED. PAPER FOLDING - ALSO TEARING, CUTTING AND MODEL MAKING. SEE MURRAY AND RIGNEY, "FuN WITH PAPER FOLDING". (1.50) WOLF CUBDOOK P. 107-108, BEAR P. 107. PAPER MACHE' CRAFT - MODELS, VASES, MAPS, AND MASKS. PIPE STEM CLEANERS - (TWISTED WIRE AND CHENILLE) BENDS READILY INTO ANIMALS AND' FIGURES, WITH PEANUTS, PLASTIC WOOD, GESSO AND SEA-SHELLS. OTHER OBJECTS WILL SUGGEST THEMSELVES. PLASTER CASTING - LEAF PRINTS, FOOT CASTS, PICTURE FRAMES, LIFE MASKS OF FACES, HANDS, FEET, ETC., ARE SUGGESTED IN SERVICE LI3RARY j#3I98 "NATURE". Buy DENTAL PLASTER FROM A HARDWARE OR A BUILDING COMPANY' AT NO MORE THAN TEN CENTS A POUND. PRINTING (CONTACT) - BLUE-PRINTING, PHOTOGRAPHIC PRINTING AND PROOF-PAPER PRINTS. SUPPLIES AND INSTRUCTIONS CAN BE OBTAINED FROM A PHOTOGRAPHIC SUPPLY HOUSE, A PHOTOGRAPHER OR SOMEONE INTERESTED IN PHOTOGRAPHY AS A HODGY. EASTMAN KODAK CO. WILL BE GLAD TO ASSIST. POTTERY - BOOKS; AMERICAN ART CLAY CO., INDIANAPOLIS, INDIANA HAVE A VERY INTEREST- ING PAMPHLETPOTTERY M.B. PAMPHLET #3314 I S HELPFUL. WOLF CUDDOOK P. 63 BEAR P. 70.- 80; LION 77-78. SUPPLIES: AMERICAN ART CLAY CO. OR ANY EDUCATIONAL SUPPLY HOUSE. .-PUZZLE MAKING - SEE PUBLICATIONS OF MANUAL ARTS PRESS, PEORIA; POPULAR MECHANIC'S PRESS, CHICAGO; KIT #27 (.25) CHURCH RECREATION BUREAU, DELAWARE, OHIO. ROPE WORK - SQUARE KNOTTING, HALF-HITCHING, PLAIN AND FANCY KNOTS. P. C. HERWIG BOSTON, T1TlASS. PUBLISHES TWO PAMPHLETS AT TEN CENTS EACH. HE ALSO SELLS MCRAME. FOR KNOTS SEE REQUIREMENT A. SEE ALSO GRISWOLD'S HANDICRAFTS. 41 RUBBER STAMP MAKING - TACK PIECE OF INNER-TUDE TO END OF STICK. .+TTACH TIRE PATCH THAT HAS BEEN PREVIOUSLY CUT TO SHAPE. SCULPTURE ;'J'ID MODELLING - SOAP, CLAY, MODELLING CLAY, ETC. SEE M. B. PAMPHLET /,; ', SEE LOTTERY', SEE ALSO WOLF CUDDOOK P. 65, LION P. 75. ',LING WAX CRAFT - INSTRUCTION AND SUPPLIES ARE OBTAINABLE FROM DENNISON, E 71I NGHAM, MASS. SHADOW GR",FHS - SEE WOLF CUCBOOK P. 94-95. SEE ALSO "HAND SHADOWS", L. Ni KOLA, Pr RSONN~S, NDON, 2 SHILLINGS. SPONGEX - COLORED SPONGE RUDDER SCRAPS WHICH ARE CUT WITH SCISSORS AND GLUED. SULK BY NATIONAL HANDICRAFT SERVICE, 201 N. WELLS ST., CHICAGO. TI NC.INDI CR \FT - SEE METAL WORK AND PATROL LEADERS' HANDBOOK, TOTEM POLES OF WOOD SOAP, CELLULOID, CONE, SP9NGES, PLASTIC WOOD, CORK, PLASTER OF PARIS, ETC. SEE SERVICE LIBRARY PAMPHLET 0196. WIRE CR";FT - SEE PUZZLES AND TINCANDICRAFTS. WINDOW TRANSPARENCIES - WHERE CUBS HAVE A WINDOW OF THEIR OWN COLORED TISSUE PAPER MAY BE ATTACHED WITH SHELLAC AND THE LIVES DETWEEN COLORS INTENSIFIED WITH A BROAD SPEED-BALL PEN AND INDIA INK. WOODC.'\RVI NG - SEE TOTEM POLES, NECKERCHIEF SLIDES, SEE M. B. PNV PHLET #3315, WOODCARVING. SEE ALSO BEAR CU3BOOK P. 68, LION P. 75. WOODWORKING - SEE SERVICE LIBRARY PAMPHLET ;tt''186, KNIFE KRAFT. SEE ALSO WOLF 'CULBooK, P. 63, BEAR P. 68-69, LION P. 76. HANDICRAFT TOOLS MOST CUD PACKS ARE LIMITED DY NECESSITY TO VERY FEW TOOLS. IN PLACE OF THE USUAL SHEATH KNIFE AND AXE, PARENTS SHOULD DE URGED TO BUY FOR EACH BOY THE FOLLOWING: 1, PENCIL 2. KNIFE (POCKET-KNIFE, SLOYD, CH I PCARV I NG, OR EVEN A PARING KNIFE I F SHARPENED). 3. TRI-SQUARE MARKED IN INCHES. A RULER IN ADDITION TO THIS SHOULD BE UNNECESSARY. 4. SCISSORS, SMALL AND SHARP POINTED RATHER THAN BLUNT. REMEMBER THAT THEY WILL CE USED ON PAPER, CLOTH, LEATHER, AND PROBABLY TIN BEFORE YOU ARE FINISHED. 5. COPI NG-SAW, SCROLL SAW, OR FRETWORK SAW. THIS IS THE FIRST TOOL THAT CAN CE HOME MADE. 6. HAMMER. 7. MISCELLANEOUS SMALL HOME MADE EQUIPMENT SUCH AS: ORANGE STICKS, WIRE HAIRPINS FOR MODELLING; TONGUE DEPRESSERS OR DONE FOLDERS FOR CREASING PAPER, SQUEEZING OUT MOISTURE I N BOOKBINDING AND PASTING, AND FOR APPLY- ING GESSE AND ARTSTONE TO PLAQUES AND VASES; SANDPAPER CLOCKS; NAILS TO BE FILED AND USED AS LEATHER WORKING TOOLS. A DEN SHOULD ACQUIRE A CROSS-CUTSAW, SHARPNEING STONES, A CHEAP PLANE, RASPS AND ...F.I LES, NAILS, SCREWS, GLUE, PAINTS, CRAYONS AND CRUSHES. 42 BOY SCOUTS OF AMERICA 2 PARK AVE., N.Y. CITY THINGS TO MAKE AND DO NOTE: Most of the items in this • list are illustrated in the Wolf, Bear, and Lion Cub Books. Numerous books on handicrafts for boys may be found in local libraries. Cubiasters should encourage Den Chiefs to study such books. Cubs should be instructed in various forms of handicraft with emphasis on those illustrated in their handbooks. I. BACK-YARD MATERIALS 1. Tents and Tarpaulins 9. Swing 2. Brick Fireplaces 10. Teeters 3. Tin Can Stoves 11. Merry-Go-Rounds 4. Tin Can Lanterns 12. Sun Dial 5. Rolled French Candle 13. Wash House (Soap on String) 6. Canned Heat Stoves 14. Tree House, Canvas 7. Beds of Various Kinds 15. Cave Houses 8. Gymnasium Equipment 16. Shacks and Shanties II. GAMES & GAME EQUIPMENT 17. Bean Bag Board 26. Parlor Polo 18. Ring Toss 27. Golf Target 19. Quoits 28. Shuffle Board 20. Tipcat 29. Washer Baseball 21. Tipcat Bat 30. Trick Games 22. Solitaire Board 31. Dart Board 23. Marble Boards 32. Feathered Darts 24. Tops 33. Bean Bag Board 25. Box Hockey III.,MISCELLANFOUS PLAY EQUIPMENT 34. Whistles 46. Tin Can Phones 35. Squackers 47. Kites 36. Noise Makers 48. Kite-String Winder 37. Boats, Sail 49. Airplanes 38. Boats, Propelled 50. Paper Pinwheels 39. Battle - Ships 51. Windmill 40. Cannons and Guns 52. Varnish Can Motor 41. Guns and Shooters 53. Buzz - Saw 1hizzers 42. Wooden Stilts 54. Wagons 43. Tin Can Stilts 55. Sleds 44. Tin Can Foot Noise Maker56. Jack-in-the--Box 45. Tin Can Squackers IV. PAPFIRCRAFT 57. Paper Hats 66. Napkin Rings 58. Hat Plumes 67. Mats 59. Gliders 68. Boston Craft 60. Magic Circles 69. Games 61. Paper Pottery 70. Stunts 62. Drinking Cup 71. Paper Tearing 63. Box with Cover 72. Furniture, Cardboard 64. Paper Darts 75. Pinwheels 65. Neckerchief Slides 74. Picture Frames V. CARPENTRY MISCELLANEOUS 75. Rope Making Machine79. Wooden Knife, Sword, Tomahaw 76. Water Wheel 80. Doll Houses for Sister 77. Boomerang 81. Doll House Furniture 78. Musical Instruments82. Den Shack Furniture GARDEN MATERIALS 83. Hotbeds 87. Plant Stand 84. Cold - Frame 88. Hanging Baskets 85. Flower Label; 89. Tomato Racks 86. Flower Boxes BIRp EQUIPMENT 90. Feeding Boxes 93. Martin House 91. Bird Bath 94. Woodpecker House 92. Wren House 95. Robin Shelters PRESENTS FOR MOTHER 96. Clock Rack 102. Waste-Basket 97. Utensil Rack 103. Yarn Winder 98. Milk Card Holder 104. Broom Holder 99. Recipe Box 105. Box Furniture 100. Step Ladder 106. Candle Stick 101. Sowing Stand Pi SL T 'OR FA.T F i 107. Necktie Rua Ill. !sh Tray 108. Tobacco IIox 112. root--Stool 109. Pipe Rack 115. Whisk Brush Holder 110. Cigar Box 114. Work Bench MISCELLANEOUS HANDICRAFTS 115. Aquarium 122. Peanut Toys 116. Vivarium 123. Tin Can Craft 117. Minnow Pole 124. Tin Can Plant Shields 118. Beer Bottle Top 125. Tin Can Flower Baskets 119. Vegetable Scraper126. Tin Can Sprinkler 120. Pine Cone Toys 127. Beaten Metal Work 121. Vegetable Toys 128. Raffia Baskets -3- MISCELLANEOUS HANDICRAFTS (Cont.) 129. Reed Baskets 132. Plastic Craft 130. Reed Neckerchief Slides 133. Soap Carving 131. Reed Napkin Rings VI. PUZZLE, AND TRICKS TO MAKE AND DO 134. Paper Tearing "Spirit Trick" 170. Receiving Stick Crossed 135. Three Piece Tearing 171. Paper, Scissors, Rock 136, The Football Players (Paper cut by scissors, 137. Chinese Puzzles Scissors broken by rock 138. Bent Nail Puzzles Rock wrapped by paper.) 139. String Tricks 172. Separating Fingers 140. String Telephone 175. Push Finger Off Head 141. Rope Tricks 174. Knocking Off Fists 142. Knot Puzzles 175. Stretching Arm 143. Puzzle Purse 176. Disappearing Coins 144. Button - Hole Puzzle 177. Heart Cardboard Puzzle 145. Paper Chain Cutting 178. Two Ring Cardboard Puzzle 146. Toothpick Lifting 179.Letter "E" Square Puzzle 147. Lift 3 Matches with 1 180. Turtle Puzzle 148. Coin Tricks 181. Six Nail Puzzle 149. Magnetic Tricks 182. Match Magic 150. Sweater Trick 183. The Vanishing Loop - Lion Book, 11 151. Jig-Saw Puzzles 184. Loop and Ring - Lion Book, 115 152. Band Conductor 185. On and Off - " " 116 155. Corpse Trick 186. Mathematical Mystery - 154. Under-the-Hat Trick Lion Book, 117 155. Balancing 1 Tumbler on a card 187. Egg Spinning Trick 156. Spoon Balancing Trick 188. Removing Dime from under Tumbler 157. Diving Spoon 189. Add 5 to 6 to Make Nine 158. Musical Fork 190. Unsmashabl.e Match Box 159. Three-Step Finger Trick 191. Lift 5 Bricks with one Hand 160. Thumb Off and Back 192. Float Needle on Water 161. Finger Stretching 193. Light Candle without Touching 162. Finger Front to Back Wick 163. Pencil Twist 194. Break Pencil with Dollar Bill 164. Dropping a Ring 195. Selecting No. 3 Trick (Finger to Thumb) 196. Floating Hat Trick 165. Telling Color by Feel 197. Mending Broken Match 166. Toe and Heel Traveling 198. Match Kiss Trick 167. Pat and Rub 199. String Chewing Trick 168. Fingers Crossed 200. Walking a Cork 169. Ear and Nose Change LML..5/24/39 Assembled A RT-S TONE Pin Cushion (Cardboard \ D,if)c 34t'' Diam.' Fill bottle cap with Art Stone and prom firmly to disk-- next apply Art Stone to Cork and press on Disc -- leave to dry over night- decorate as Bark or Brash Work. Nedt6rAJ.of Slido i----Trzaoara-- 5 x tin Cover with Art \ DecorateStone and Shape rather Flat (..I;.-.- C-' Match ol. Wood (no head) 11!:tj.,'yo‘ Bottle Cap Punch hole through bottle cap with nail, push match through so as to stick through i inch -- fill cap with Art Stone. Tooth Pick Holder ,/' "Cardboard Cardboard ...-, 6 x 1 Bottle Cap (. Disc 24 Dian. Light weight card i board _ Fill bottle cap with Art Stone-- press firmly to Disc-- Shape cardboard . around. broom handle and tie with thread-- attach to Disc with Art Stone-- lot dry and decorator Tall Pine Council Flint Michiga ,ITT-STONE Tall Pine Council Flint,Michigan Art Stone is one of the moat inexpensive craft material usable. It has lone been recommended by art teachers rnd those interested in crafts where individualism can be expressed. It is a creative craft medium; Art Stone is a powdered compound that is mixed with water to form a cement which adheres to all materials, wood, glass, tin, and paper: Bird Houses Neckerchief Slides ---- Pin Cushions Place Cards Art Object Models That old pickle jar becomes a lovely vase, the old ink bottle and a small board becomes a Desk Set. a piece of card board, some -thread and some little decoration and you have a neckerchief slide -- all with a little Art Stone in its fourteen colors: Complete instructions and tools come with orders when ordered from Burgess Handicraft and Hobby Service, Chicago, Ill: Art Stone like any Handicraft material can become complicated and require much skill, however if simple things are made and age and artistic ability of the child are kept in mind no difficulty should be experienced: Frames, holders, calendars, pin cushions, neckerchief slides: and small objects not exposed to moisture require no varnish. Jars, vases, etc. require 1 coat of varnish mixed with turpentine or gasolene. ( Do not use Shellac ) Bird houses must have 2 or 3 coats of the varnish mix; "S UI Y rc r I iN ii INDIANAPOLIS AND CENTRAL INDIANA COUNCI (BY OHMERt VANCE) CREATE YOUR OWN STORIES _1. Of all the tools of the Cubleader, there is none that can compare with Story Telling. A Story can be used for entertainment, as a fill-in or to get over a definite point to the boys. It is good any time, any place and under any conditions. Turn out the lights and set a lighted candle on the floor and your story will supply the rest. Any one the.t has tried to make Story Telling an important part of their programs has found that the most difficult part has been finding the story. This is not necessary,for by following a few simple directions getting your stories becomes FUN. There are five simple rules that you must follow in telling a story; 1. A story is always the solving of a problem. 11. Never let your listner think of any thing else except whet you are telling. 111. Stretch every incident, a. For interest b. To regulate :Length of story 1V. Never change your story into a dream. V. Never add a moral to your story. Now that we have the rules for telling the story,let us find the materiel for creating the story. Every story is a series of obstacles which must be overcome before the problem can be solved. Each obstacle is to lead to e point where solving the problem seems almost impossible. Then with a natural but surprise action, the story is ended. Those obstacles come to us very easily when with our imagination we be- gin to analtee and stretch a simple situation. In analysing the following sentence we find a complete story and. material for many stories. After we have found a point or situation we will begin to stretch it until it takes the form of a story. " A BOY FALLS INTO A HOLE AND CLIMBS OUT" Now to change this sentence into a story we will first give our boy e name and give a location for the action. We will call him TOM and he is e Cub. The story will take place on the farm of Tom's uncle Bill. Tom has come to the farm with his mother and father for a few days visit. Of course we are always qn the :Lookout for material for other stories and while we may not went to use the old home in this story, it can give some fine material for other stories, So let us analyse and hunt around the house and re find; 1. An old house 2. Rooms that have not been opened for thirty years 3. Rooms full of old furniture 4. Rooms full of cob webs and spiders • . 5. Secret door in a room or attic or basement. Of course there are many more things that we could find but this gives you an idea of what you can tt rk.out. Tom puts on his old clothes and starts out for (6)A Stream running through the property--- and on his way he hears (7) P Peculiar Bird Cell--- He looks up in the air for the bird but keeps on walking not looking as to where he is going. Suddenly he feels him-,elf slipping end lands standing up in a hole about eight feet deep. He remembered that a Boy Scout had shorn him how to get out of & hole by digging toe and hand holes in the side of a 2, dirt wall and climbing up as each hole is dug. Torn started up the side of the hole in this mannertbut when he got about a foot and a half from the top,his knife struck something hard. Tom was (8) A Very Curious Boy- and before he could go any furtherihe had to find out what this was. By digging away the dirt/ he found that he had struck the side of (9) A Buried Chest--!•orri here on many different stories could be written, Pirate stories, Hidden Money,may'be a funny story caused by what is found in the chest, and so on. Let us i.magine,though,that Tom remem:ers that Tom's father had told him r.. story about his Grandfather having been a very rich man but hadn't trusted in. banks. He therefore had kept all his money in a chest at home. It had evidently been stolen. That was twenty-fie- years ago. On the day of his grandfather's funeral the family could not find the chest. Tom climbs out of the hole and starts running to the house to tell his Dnd and Uncle. Before he got to the house,he,met the hired man,Jim, While Jim vas .just a boyihe had started working for Toms Grandfather and so surely he would be glad to hear that now Uncle Bill would have the money that he needed to fix up the farm. But to Tom's surprise, Jim grabs him by the arm and says "Don't say a word about this to any one if you know what is good for you". Tell ,now this makes matters different so again here is a chance to work out your story in several ways. (10) Threatened By A Supposed Friend---If you decided to use Tom as A Curious Boy you could get him into many tight places. Let us suppose though that Tom is scared by this threat and goes to bed early+so that he won't forget and say something about it. Not being able to sleep,he finally decides, about midnight, to go to his father's room and tell him all about it Lots of things could happen at midnight but suppose that Dad thought it bet- ter to wait until daylight and than get Uncle Bill and go to the hired man and find (At what it all means. However in the morning they find that the hired men a nd chest are both gone. Tom thought of a plan of broadcasting over the radio during the early morn- ing market reports when ovary one would be listening, for every one to be on the lookout for Jim in his tan car. After a few events that seem to slow them up, let them get to the radio station and have the news broadcasted. A store keeper calls the station while they are there and says that he saw two men park a tan car in front of his store and that it was still there. It had been parked since ten o'clock the night before. He also said that there were blood stains on the front seat. What would you say had happened? Jim had evidently been killed and the two men who had taken his car surely had the chest and they had all night to get away. Can there be any solution to this puzzle? Maybe later on a farmer calls Uncle Bill and tells him that Jim is at his farm severAly hurt and asking for him. They all hurry out to this farm and there Jim tells them that he had buried the chest in another part of the farm. He tells about his uncle threatening him just as he had threatened Tom. Jimb Uncle was the person that had stolen the chest during the funeral. Jim was afraid that if his Uncle heard that it had been found that he would think that Jim had told. Jim's uncle was afraid to get the cheat as long as Uncle Bill was alive. When Tom asked why the hole was thereiUncle Bill told him of a wolf that was killing the animals on the farm and that he had started a trap. Think of the story you could have of a boy staying all night in a trap like this. You. see how at each point or situation many different solutions can be found. 3. After you have:the material needed they should be arranged a ccording to the following formula; 1. Character 11. Location 111. Problem 1V. Obstacles ( As many as neded to lead up to the desired suspense) V. Crisis Vi. Ending I. Character; Tom, a Cub fI.:Location; Uncle Bill's Farm IllProblem; Getting contents of Grandfather's chest buried twenty five years ago. IV.Obstacle; Hired man and threat to Tom. .2nd Obstacle Hired man and chest missing 3rd Obstacle Finding car with blood stains V. Crisis; All hope of finding chest is gone so all three go home. VI.Ending; A phone call sends them to a farm where Jim is found alive and he tells them of the threat to him. Tells where the chest is buried. The two men who stole the car do not know of the chest. The two men are captured later. Blood stains in car from hand of one of the men who had out his band on a barbed wire fence. If you have read a story from a book which you wish to tell to your group, use the same arrangement and, it willAyou to repeat your story. help HINTS ON STORY TELLING THINGS TO BF AVOIDED 1.The story teller must be completely at ease. 1.Trash of any kind 2.Use gestures frequently if you are able to. 2.Love stories 3.The listeners must be at ease. 3.Divorce,Scen.dal,etc. 4.Arouse interest by an interesting beginning. 4.Disrespect 5.Create the atmosphere of the story 5.Fear 6.Suit the speed and pitch of the voice to the 6.Gruesomeness action of the story 7.Femininity 7; Dramatization is always impressive if cleverly8.Profanity used and not overdone. e.Make good use of suspense. HARVEY BURGESS-HASTINGS, MICHIGAN LLOYD SHAFER -- STARVED ROCK AREACoUNCIL AjArj,< r so, ~nrf~ "THE COMING OF AKELA" Song - "Pale Moon" - sung by Cub or Cubs seated among .trees or in front of tepee while "grinding maize". Reader When the sun through heaven descending, Like a red and burning cinder From the hearth of the Great Spirit, Fell into the western waters And the moon rose from the water, And the purple shadows gathered. Chased the dark o'er hill and valley; In the night when all was darkness, Akela represented by a leader in When the Spirit of` Sleep, Napahawin, Indian Headdress and appropriate Shut the doors of all the wigwams, costume enters from rear or side Came Akela through the twilight, of stage in a crouching position Through the splendor of the sunset. as though looking for something Plumes of green bent o'er hie forehead, as far as the landscape until he Dressed in garments green and yellow. comes to center of stage. Came as silent as the dew comes From the empty air appearing, With the beauty of the moonlight, With the beauty of the starlight On the Muskoday, the meadow, On the margin of the river Here he walks and marks with hiS Chose a place to hold a council. hand a "square". Then as if With his finger on the meadow satisfied Traced a winding pathway for it Underneath the trembling birch trees In the green and silent valley. Dark behind it rose the forest Rose the dark and gloomy pine trees. 'Round the margin of the river Grew the tangled barberry bushes; Hung their tufts of crimson berries Over stone walls grey with mosses. Then Akela through the shadows, goes to side of stage where he Through the forest black and somber, seemingly scoops up with a wooden Like an antelope he bounded dipper, or with his hands, water And the fallen leaves of last year (preferably a dipper). Coming Made no sound beneath his footsteps. back to the square Where he passed the branches moved not. Till he came unto a streamlet, In the middle of a forest;. To a atreamlet still and tranquil That had over-flowed its margin To a pond of quiet water. Then he took a birchen dipper, Filled it full of sparkling water, Came back to the place for council. Then he raised his hands toward heaven raises the dipper straight above Toward the East his hands were lifted him while facing the audience and And between his parted fingers with his head up-raised sings or 2 - "THE COMING OF AKELA" - Can't. THE PURIFYING Fell the moonlight on his features, Flecked with light his naked shoulders; reader sings or reads it. Then Called imploring in the silence slowly takes the water, sprinkles To the creator of the nations; it about the ground which is to "W'akonda, the, thu, (Sing) be used for council. (No water Wapathin, A-tonhe". (Repeat) - used.) "Great Spirit, a needy one stands before thee;" "That needy one is I." (Song to be repeated twice.) With the water from the dipper Sprinkled o'er the ground for council, That it might become more sacred, Keep away all evil spirits, Cleansed the earth from all that harms it. Gave the air a dreamy softness. FIRE BUILDING Forth he went into the forest Bringing firewood for the council; Goes in search of material for Bringing pine cones for the burning, fire-by-friction. Comes back to Brought the blue cones of the fir trees, the council where the fire is Heaped them in great piles together. rapidly laid. He immediately as Smote amain the hollow oak tree, rapidly as possible builds the Rent it into shreds and splinters. fire-by-friction. As the flame Four great logs he had for firewood, is dropped to the ground One for each moon of the winter. seemingly in the artificial camp- Raised his mighty bow of Ash tree fire he stomps or presses out the Strung with sinew of the reindeer, flame and turns on an electric With a spindle made of cedar bulb (red or amber) in the arti- And a thunder bird of Jasper. ficial fire. This might also be .0 Made the great boughs chafe together, on a reostat and increase in Slowly first, then more swiftly, brightness. He then stands To the right hand, then the loft hand, facing the audience, raises his Till it grated on the pebbles. hand and head toward the skies, Every movement made it hotter, then slowly turning gives the Every motion made a smoke wreath, sign of "welcome and acme". Till in flame it burst and kindled. And the smoke rose slowly, slowly, First a single line of darkness, Then a denser darker vapor, Lighting up the trees and forest Till it broke against the heavens. Here the Cubs enter from the back From the far off Rocky Mountains, or side of stage with headdresses From the Northern Lakes and rivers, or one or two feather head bands From the East and from the Southland or dressed in Indian costumes, All the tribes beheld the signal. breech clouts, or wrapped in blankets. They come in slowly in Came the young braves of the nations. single file. They are directed Came the webelos - drawn together. to form a square marked by Akela Came the Wolf packs, Bears, and Lions. with four Chiefs marking North: Came the Den Chiefs and the Denners. South, East and West. Standing Came the council men and Cubbers immediately behind or inside the By the signal of the campfire. square. They come in accompanied And they stood there on the meadow. by a slowly beating tom-tom. (The Painted like the leaves of autumn, tom-tom should not be too loud so ease Painted like the sky of morning. as to interfere with the reader.) "THE COMING OF AKELA" - Con't. Then Akela, with his right hand Raised above his head at arms length, Made a sign for all the Cub Paok, Made a law for all the nations. Then each brave with hands uplifted,CUB SIGN Took the Cub Law and the Promise. . Gave the Cub sign and the Slogan. Here the Cub group gives the Sign Akela with his hands extended, and the Law of the Cub Pack in . Held aloft in sign of welcome, unison, also, the Cub Promise and Speaking words yet unfamiliar, the Slogan. The reader pauses for "Peace be with you and your people," this action. "You shall enter to the council," Seated them on skins of bison, They then are seated quietly with Seated them on mats of rushes. as little confusion as possible. Took the Calumet, the Peace Pipe, Here Akela takes the Peace Pipe, Filled and lighted for the smoking, after raising it toward heaven, As a token of his friendship. to the Chieftain the Test who First to Kabeyun of the Test Wind, raises it high, seemingly takes Father of the Winds of Heaven, a puff, hands it back to Akela From the land of the Hereafter; who takes it to the Chieftain to From the place of the sun's setting. the South, who does the same. Then the South Wind, Showondossee, Akela takes it to the Chieftain Has his dwelling far to southward. at the East who repeats and then He it is who sends the robin, to the Chieftain of the North. Sends the bluebird and the swallow. Brings, the tender Indian Summer To the Melancholy Northland. Then to Wabun of the. East Wind. He it is who brings the morning; He it is who brings the New day; He it is whose cheeks are painted With the brightest streaks of crimson. Then to Kibibonokka, the North 7'yind He whose home's among the icebergs And his hair with snow besprinkled, Shakes the lodge poles with his fury. Heaps the snow in drifts about it. TOTEM POLE Took the old ancestral totems In his wisdom, taught his people Here Akela lays aside the Pipe All the mysteries of painting and takes the totem pole and All the art of picture writing. standing by the fire facing the For each figure had a meaning, audience, seemingly explains it. Each some word or thought suggested. (Action only.) He motions to the Told them of his own life's story. Cubs who have been working on the Told of great strength and the wisdom picture stories to bring out the Of Arrow of Light, his father, story of Akela and as the reader The mighty Chieftain of the Nations. tells the story he points it out And of Kind Eyes, his gentle mother. on the circular picture.writing. Learned from her the great traditions; Learned about his early childhood; How he from his papoose basket Shot an enemy pursuing His mother Kind Eyes through the forest.. In the eye he shot and hit him With a swift and fatal arrow. . Then how Kind Eyes took her war club, Beat to death her cruel assailer; "THE COMING OF AKELA" - Con't. Pounded him as maize is pounded, Till his skull was crushed to pieces. Of the boasts he learned their language, mdO Learned their names and all their secrets. Here other Indian stories may be Learned of every bird its language. actually told by Akela, one of the Of the stars that shine in heaven. Chieftains, or a Cub gathered in Of the wild flowers and the forests. council. Here, also, Akela may Loved the rain showers and the snowstorm. present Bob Cat, Wolf, Sear, Lion, Loved the ballads of the people. or Honor Arrow Points to those Listened to the Indian legends; boys who have earned recognition, To the wisdom of his father, stating that the Council is the To have faith in God and nature place for recognition of achieve- And all nations live as brothers merits, etc. That the tribes of men might prosper, That he might advance his people. INDIAN DANCE To the sound of drums and voices Came the handsome braves and warriers This dance may be engaged in by a And began their mystic dances, picked number of boys wearing Very slow in step and gesture. breech clouts, moccasins, bead In and out among the pine trees, headdresses or head bands, and or- Treading softly like a panther, naments. The may also carry Then more swiftly and still swifter short (4 foot) spears. These Danced thew olf dance in the forest. should be made of wood and not In and out among the pine trees, sharp but should have a spear end Pausing, list'ning, for the Wolf howl to give the effect. The dance may Borne upon the silent valley. consist of the group moving slowly Looking, watching for a foot-print, to the beat of the tom-tom and On the margin of the river. doing as the leader does. They 'S Whirling, spinning 'round in circles, should have a heal and toe step' Till the rind became a whirlwind, in keeping with the beat. They Stamped upon the ground together, should give the sign of listening. Made the leaves above them tremble;, (Right hand to their ear, facing With the echoes from the mountains; one way, then left hand to the Made the earth quake with their foot-steps. left ear facing the other way.) Till the purple of the morning They should look first to the Gathered on the east hotison right, then to the left. Should And the stars grew dimmers dimmer, kneel with ear to ground listening And the fire grew white with ashes, for buffalo and in keeping with the beat of the tom-tom, pound Then Akela rose to bless them their hands upon the stage to re- With the blessing of Wakorida, present the beat of the buffalo Saying, "Now 0 braves, depart ye. feet. They may also squat upon On your trails unto your homeland; the ground with two stones ir.. - For you soon shall all be scattered their hands and go through the As the embers of a campfire. motions of grinding corn. Then Keeps the sparks of love within you standing go faster and faster in For your brothers and your kindred the circle until they leap toward Glowing in your hearts forever, the center with their spears up- Listen to the words of wisdom raised and seemingly bury their Spoken by your chiefs and elders spears in a buffalo on the ground. Who shall guide you and shall teach you They do this with a loud yell of If you listen to their warnings. "ya". Then slowly back away to Now begone,0 you my people, their seats. The leader continue Until many moons have vanished, reading this stanza but before the Until we as friends and brothers dance is finished it is completed Shall gather at another council." so the reader pauses until the dancers are back at their planes. Action of last stanza on page 5. t .b "THE COMING OF AKELA" - Cont. All sing: "COME 0 COME ;AXE MUST DEPART" Come, oh. come, we must depart On a long, long journey. Ya - we -a,ya -we - a, Ya - ya - we - a, ya - ya - we - a . . - . - . . - - Refer back to the last stanza on Page 4. Akela stands and in Indian Sign Language simulates the motion of departing, scattering of the fire, and the blessing with the benediction as the group quietly stands and in departing to the beat of the tom-tom. sing in unison the ()losing song. They may sing this through two or three times as the cur- tain slowly closes. The curtain should be closed before the group entirely leaves the stage. MARK ING : As the group leaves the Council and goes, off the stage it is inclined to be- come noisy. Every care must be taken that there is no yelling and howling as fire play is completed. The Chieftains representing North, South, East and West should be older Den Chiefs or Pack Committeemen and each of these men should be responsible for their side of the square for costuming, facing, painting, discipline, etc. A medicine man might also be costumed with a headdress which has upon it a pair of horns. Den Mothers can also have a part by dressing as squaws and being seated either before the tepees or come in with the group. Quietly played Indian music as.abackground for the entire action is also effective and, especially if the music could be fitted in with the dance and the tom-tom beating it would be helpful. "THE COMING OF AKELP." Cast of Characters Render - Leader dressed as "Chief" or "Time" Kinebo - Singer of the Tribe Akela - Cubmaster or older leader